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Pull requests: bevyengine/bevy

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Pull requests list

Swap tables when moving the only entity in them A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23045 opened Feb 18, 2026 by chescock Loading…
Add value_info to SetInfo for consistent collection type information A-Reflection Runtime information about types C-Code-Quality A section of code that is hard to understand or change C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23044 opened Feb 18, 2026 by Hifive55555 Loading…
Inverted UI node background color A-Editor Graphical tools to make Bevy games A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23043 opened Feb 18, 2026 by ickshonpe Loading…
Implement GPU clustering for lights, light probes, and decals. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23036 opened Feb 18, 2026 by pcwalton Loading…
New bevy_preferences crate A-Editor Graphical tools to make Bevy games C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#23034 opened Feb 18, 2026 by viridia Draft
Batch meshes with morph targets. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23023 opened Feb 17, 2026 by pcwalton Loading…
update animation example to use gltf root asset A-Animation Make things move and change over time A-glTF Related to the glTF 3D scene/model format C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23011 opened Feb 17, 2026 by ChristopherBiscardi Loading… 0.19
Multi-draw sorted render phases if the platform supports it. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23005 opened Feb 17, 2026 by pcwalton Loading…
Adds Pointer<Enter> and Pointer<Leave> Events - Hierarchy aware versions of Pointer<Over> and Pointer<Out> A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22991 opened Feb 17, 2026 by kfc35 Loading…
Allow accessing subassets using their handle. A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22989 opened Feb 17, 2026 by andriyDev Loading…
Allow mesh collection workers to update GPU data directly via shared memory. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22988 opened Feb 17, 2026 by pcwalton Loading…
Fix SMAA resources not being cleaned up A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Testing Testing must be done before this is safe to merge
#22985 opened Feb 16, 2026 by kristoff3r Loading… 0.19
Remove DUMMY_MESH_MATERIAL A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22981 opened Feb 16, 2026 by greeble-dev Loading…
fix: prefer asset loaders with no extension when a matching extension is not found A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22971 opened Feb 16, 2026 by joseph-gio Loading…
Remove resources from scenes A-ECS Entities, components, systems, and events A-Scenes Serialized ECS data stored on the disk C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#22968 opened Feb 15, 2026 by Trashtalk217 Draft 0.19
Use change lists instead of ticks for detecting when meshes need to be re-specialized and/or re-queued. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22966 opened Feb 15, 2026 by pcwalton Loading… 0.19
Ensure default Gizmos start rendering the same frame they are requested (Take 2) A-Gizmos Visual editor and debug gizmos C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22964 opened Feb 15, 2026 by kfc35 Loading…
Add BeforeAdd and AfterRemove lifecycle events A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Goal This should have a C-Goal and should not continue until it has one S-Waiting-on-SME This is currently waiting for an SME to resolve something controversial X-Needs-SME This type of work requires an SME to approve it.
#22961 opened Feb 14, 2026 by jonas-meyer Loading…
Assets as entities v0 A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22939 opened Feb 13, 2026 by andriyDev Loading…
Fix atmosphere space view for LUT rendering A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22938 opened Feb 13, 2026 by mate-h Loading…
Upgrade glam, hexasphere, rand & uuid to latest versions A-Math Fundamental domain-agnostic mathematical operations C-Dependencies A change to the crates that Bevy depends on S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#22928 opened Feb 12, 2026 by Bluefinger Draft
Retain upscaling pipeline A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22918 opened Feb 12, 2026 by IceSentry Loading…
Make bevy_ui_render extract systems parallelizable A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22917 opened Feb 11, 2026 by PPakalns Loading…
Remove resources from Access A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Unsafe Touches with unsafe code in some way M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22910 opened Feb 11, 2026 by Trashtalk217 Loading… 0.19
Add GltfExtensionHandler interface for draco A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22907 opened Feb 11, 2026 by jiangheng90 Loading…
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