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Pull requests: bevyengine/bevy
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Swap tables when moving the only entity in them
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23045
opened Feb 18, 2026 by
chescock
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Add value_info to SetInfo for consistent collection type information
A-Reflection
Runtime information about types
C-Code-Quality
A section of code that is hard to understand or change
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23044
opened Feb 18, 2026 by
Hifive55555
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Inverted UI node background color
A-Editor
Graphical tools to make Bevy games
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23043
opened Feb 18, 2026 by
ickshonpe
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Implement GPU clustering for lights, light probes, and decals.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23036
opened Feb 18, 2026 by
pcwalton
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New Graphical tools to make Bevy games
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
bevy_preferences crate
A-Editor
Batch meshes with morph targets.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23023
opened Feb 17, 2026 by
pcwalton
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update animation example to use gltf root asset
A-Animation
Make things move and change over time
A-glTF
Related to the glTF 3D scene/model format
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Multi-draw sorted render phases if the platform supports it.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23005
opened Feb 17, 2026 by
pcwalton
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Adds Pointing at and selecting objects of all sorts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Pointer<Enter> and Pointer<Leave> Events - Hierarchy aware versions of Pointer<Over> and Pointer<Out>
A-Picking
#22991
opened Feb 17, 2026 by
kfc35
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Allow accessing subassets using their handle.
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22989
opened Feb 17, 2026 by
andriyDev
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Allow mesh collection workers to update GPU data directly via shared memory.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22988
opened Feb 17, 2026 by
pcwalton
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Fix SMAA resources not being cleaned up
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Testing
Testing must be done before this is safe to merge
Remove Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
DUMMY_MESH_MATERIAL
A-Assets
#22981
opened Feb 16, 2026 by
greeble-dev
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fix: prefer asset loaders with no extension when a matching extension is not found
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22971
opened Feb 16, 2026 by
joseph-gio
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Remove resources from scenes
A-ECS
Entities, components, systems, and events
A-Scenes
Serialized ECS data stored on the disk
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Use change lists instead of ticks for detecting when meshes need to be re-specialized and/or re-queued.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Ensure default Visual editor and debug gizmos
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Gizmos start rendering the same frame they are requested (Take 2)
A-Gizmos
#22964
opened Feb 15, 2026 by
kfc35
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Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Goal
This should have a C-Goal and should not continue until it has one
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Needs-SME
This type of work requires an SME to approve it.
BeforeAdd and AfterRemove lifecycle events
A-ECS
#22961
opened Feb 14, 2026 by
jonas-meyer
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Assets as entities v0
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22939
opened Feb 13, 2026 by
andriyDev
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Fix atmosphere space view for LUT rendering
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22938
opened Feb 13, 2026 by
mate-h
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Upgrade glam, hexasphere, rand & uuid to latest versions
A-Math
Fundamental domain-agnostic mathematical operations
C-Dependencies
A change to the crates that Bevy depends on
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#22928
opened Feb 12, 2026 by
Bluefinger
•
Draft
Retain upscaling pipeline
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22918
opened Feb 12, 2026 by
IceSentry
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Make bevy_ui_render extract systems parallelizable
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22917
opened Feb 11, 2026 by
PPakalns
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Remove resources from Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Unsafe
Touches with unsafe code in some way
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Access
A-ECS
Add GltfExtensionHandler interface for draco
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#22907
opened Feb 11, 2026 by
jiangheng90
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