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105 changes: 105 additions & 0 deletions ImpostorBillboard.osl
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// -----------------------------------------------------------------------------
// ImpostorBillboard.osl
// Author : JamesDo (Truong Do Trung Hieu)
// License : Apache License 2.0
// Purpose : Impostor flipbook shader for Redshift OSL
//
// Usage:
// - Input Image : Use texture rendered from "Lab Impostor Texture"
// - Ensure X/Y frames (cols/rows) match the layout used when baking the flipbook
// - Example: an 8x8 impostor bake → set Number of X Frames = 8, Number of Y Frames = 8
//
// Notes:
// - Designed for billboard impostors oriented by camera direction
// - Supports flipping pitch and interpolation mode
//
//
//
// License : Apache License 2.0
// Copyright 2025 JamesDo
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions
// and limitations under the License.
// -----------------------------------------------------------------------------


shader rs_imposter_flipbook2D_sharp(
string tex = ""
[[ string widget = "filename", string label = "Input Image" ]],

int cols = 8
[[ string label = "Number of X Frames", int min = 1, int max = 10 ]],
int rows = 8
[[ string label = "Number of Y Frames", int min = 1, int max = 10 ]],

float bleed_fix = 0
[[ string label = "Bleed Fix", int min = 0, int max = 1 ]],

vector RayDir = vector(0,0,1)
[[ string label = "Ray Direction" ]],

int flip_pitch = 0
[[ string widget = "mapper",
string label = "Flip Pitch",
string options = "Normal:0|Flip:1" ]],

int interp_mode = 1
[[ string widget = "mapper",
string label = "Interpolation",
string options = "Bilinear:0|Closest:1" ]],

output color Cout = 0,
)
{
// --- Clamp & safeguard parameters ---
int flip_val = clamp(flip_pitch, 0, 1);
int interp_val = clamp(interp_mode, 0, 1);
int ncols = max(cols, 1);
int nrows = max(rows, 1);

vector V = normalize(RayDir + vector(1e-6)); // prevent (0,0,0) normalization

// --- Determine flipbook cell from camera direction ---
// Yaw → column
float yaw = atan2(V[0], V[2]);
float yaw01 = (yaw + M_PI) / (2.0 * M_PI);
int col = clamp(int(floor(yaw01 * ncols)), 0, ncols - 1);

// Pitch → row
float pitch = asin(clamp(V[1], -1.0, 1.0));
float pitch01 = (pitch + M_PI * 0.5) / M_PI;
int row = clamp(int(floor(pitch01 * nrows)), 0, nrows - 1);

if (flip_val == 1) {
row = (nrows - 1) - row;
}

// --- UV mapping into flipbook cell ---
float fw = 1.0 / float(ncols);
float fh = 1.0 / float(nrows);

point st = point(u, v, 0);

float uoff = fw * bleed_fix * 0.5;
float voff = fh * bleed_fix * 0.5;

float su = st[0] * fw + col * fw + uoff;
float sv = st[1] * fh + row * fh + voff;

// --- Texture sampling ---
string interp = (interp_val == 1) ? "closest" : "linear";
float alpha = 1.0;
color texColor = texture(tex, su, sv, "interp", interp, "alpha", alpha);

// --- Outputs ---
Cout = texColor;
}
Binary file added ImpostorBillboard.png
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8 changes: 8 additions & 0 deletions README.md
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Expand Up @@ -133,6 +133,14 @@ A collection of [Open Shading Language (OSL)](https://github.com/AcademySoftware

- [HexTileCoordinates.osl 📝](HexTileCoordinates.osl)


### Impostor_Billboard

![](ImpostorBillboard.png)

- [ImpostorBillboard.osl 📝](ImpostorBillboard.osl)


### Iridescence

![](Iridescence.jpg)
Expand Down