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GL_ACTIVE_ATTRIBUTE_MAX_LENGTH is not itself the length, but a constant used to look up that length. Presumably it's a larger number than necessary, which is why there weren't any problems.

Closes #1323 unless the OP finds more issues.

`GL_ACTIVE_ATTRIBUTE_MAX_LENGTH` is not itself the length, but a constant used to look up that length. Presumably it's a larger number than necessary, which is why there weren't any problems.

https://docs.gl/gl4/glGetActiveAttrib
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mis-handling of string sizes in lime_gl_get_active_attrib

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