My name is Fangjun Zhou. I’m a master’s student in Computer Science at Stanford, focused on computer graphics and computer vision.
Recently, I’ve been building neural graphics systems with the Slang shading language. I’m also a CA for CS 248A in Winter 2026. I helped rebuild all the assignments in Slang, and we introduced the first neural graphics assignment in the history of CS 248A!
Previously, I interned at Apple on the Sensing & Connectivity team, where I worked on iOS system daemon development.
Before getting into graphics research, I was a Unity game developer.
This is my blog, where I share my thoughts on graphics and high-performance computing systems.




