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Rebranched from main (in order to have the correct version), and reimplemented the change I had made, this time properly adjusted with main
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Play this branch at https://play.threadbare.game/branches/endlessm/champ_walking_on_water. (This launches the game from the start, not directly at the change(s) in this pull request.) |
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I think this is good! We should brainstorm ways to advertise the hotkeys needed to activate both the walk on water and the blink abilities. |
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There is an npc next to the bridge that hint at the possibility of flying/blinking, we could be less subtle and just say "blah blah blah you can try walking on water with f " or something like that. |
felixwalberg
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This seems good! Once we rework the collisions we might be able to simplify the borders/tilemaplayers
That's fair. I didn't know how explicit we want to be in terms of what key they should press or if we leave it open for experimentation. It might also be helpful if we have a visual cue that confirms they pressed the right button. |
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See scenes/ui_elements/input_hints/repel_hint.tscn as used in scenes/quests/lore_quests/quest_001/2_ink_combat/ink_combat_round_1.tscn for an example of an on-screen hint? } |
In order to have the player be able to know what they could do, I added two hint on the bottom left of the screen, with name of the ability and associated key.
updated naming of the container as well as removing two unwanted container
Added a script to the hint in order for them to be grayed out when the corresponding input in pressed
Rebranched from main (in order to have the correct version), and reimplemented the change I had made, this time properly adjusted with main, and working properly with the blinking ability. The other branch of the same name had too many issue when merging with main, and would have required much more time figuring out what the issues actually were in comparison to just rebranching and making the (minor) change.