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@Stubbjax Stubbjax commented Dec 9, 2025

Closes #1919

This change adjusts income text, veterancy animations and weapon effect conditions so that they play irrespective of an object's drawable / rendering state or being within the view frustum.

Bomb Truck effects now consistently play during their disguise transition states for other players as an added bonus. See #1919 for more information.

@Stubbjax Stubbjax self-assigned this Dec 9, 2025
@Stubbjax Stubbjax added Bug Something is not working right, typically is user facing Minor Severity: Minor < Major < Critical < Blocker Gen Relates to Generals ZH Relates to Zero Hour ThisProject The issue was introduced by this project, or this task is specific to this project labels Dec 9, 2025
if (TheControlBar->isObserverControlBarOn())
{
const Player* observedPlayer = TheControlBar->getObserverLookAtPlayer();
if (!observedPlayer || !observedPlayer->isPlayerActive())
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Is this test really necessary? If this was missing, what would be broken?

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Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour

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