The Ultimate Performance Optimization Plugin for Minecraft Servers
Remastered Edition for Modern Minecraft (1.17.x - 1.21.x)
Features • Installation • Configuration • Commands • Performance Tips
ServerBooster is a comprehensive server optimization plugin designed to dramatically improve your Minecraft server's performance. This remastered edition has been completely rewritten in Kotlin with modern optimizations, coroutine-based processing, and full support for the latest Minecraft versions.
- Zero Dependencies - Just drop it in your plugins folder and go!
- Highly Configurable - Fine-tune every aspect of optimization
- Smart Optimization - Only optimizes what needs to be optimized
- RAM Efficient - Automatic chunk unloading keeps memory usage low
- Multi-Platform - Works on Spigot, Paper, and Folia
- Async Processing - Uses Kotlin Coroutines for lag-free operations
| Feature | Description |
|---|---|
| AI Freeze | Temporarily disables AI for entities far from players |
| Spawn Limiting | Controls entity spawns per chunk and radius |
| Age Limiter | Automatically removes old entities |
| Breeding Control | Limits breeding to prevent entity explosions |
| Smart Restore | Instantly restores entity AI when players approach |
Entities are frozen using NMS (Native Minecraft Server) methods, ensuring minimal performance impact while maintaining vanilla behavior when players are nearby.
| Feature | Description |
|---|---|
| Force Merge | Stacks items beyond vanilla limits (up to 512+) |
| Unstackable Stacking | Even swords, armor, and potions can be stacked! |
| Holographic Display | Shows item name and quantity above stacked items |
| Glowing Items | Optional glow effect for dropped items |
| Smart Pickup | Correctly handles inventory distribution |
Reduce thousands of item entities into just a few, dramatically improving TPS on servers with mob farms or heavy item drops.
| Feature | Description |
|---|---|
| Radius-Based Detection | Limits blocks within a configurable radius (like entity limiter) |
| Predefined Categories | Groups like "hoppers", "pistons", "furnaces" |
| Custom Materials | Add ANY block by its Material name |
| Global Limits | Limit building blocks (stone, wood, etc.) |
| Entity Support | Limits armor stands, item frames, paintings |
| Non-Destructive | Existing blocks are never removed |
Prevent lag machines and excessive block placement. Fully customizable per-block limits with radius-based detection.
| Feature | Description |
|---|---|
| Auto Unload | Automatically unloads unused chunks |
| Packet Throttling | Slows chunk packets during lag or high ping |
| Physics Detection | Detects and reports lag machines |
| Spawn Protection | Never unloads essential spawn chunks |
Paper 1.21+ handles chunk management very efficiently. ServerBooster complements this by managing chunks while players are online but have moved away from areas.
| Feature | Description |
|---|---|
| Spawner Detection | Find all spawners near online players |
| Redstone Detection | Locate high-density redstone mechanisms |
| Async Processing | Uses coroutines for lag-free scanning |
| Teleport Commands | Quick navigation to detected locations |
| Player Proximity | Shows which players are near each detection |
Powerful admin tool to identify and locate potential lag sources across your server.
| Feature | Description |
|---|---|
| Riptide Cooldown | Prevents trident + riptide spam |
| Firework Cooldown | Limits firework boost frequency |
| Per-World Config | Enable only in specific worlds |
Prevents players from generating excessive chunks through rapid elytra travel.
| Feature | Description |
|---|---|
| Auto Execute | Run commands when TPS drops below threshold |
| Multiple Groups | Configure different commands for different TPS levels |
| Cooldown System | Prevent command spam with configurable delays |
Perfect for automatically clearing entities, notifying admins, or triggering emergency optimizations.
- Minecraft Server: Spigot, Paper, or Folia
- Version: 1.17.x - 1.21.x
- Java: 17 or higher
-
Download the latest
ServerBooster-2.0.0.jarfrom Releases -
Place the JAR file in your server's
pluginsfolder -
Restart your server (not reload!)
-
Configure the plugin in
plugins/ServerBooster/ -
Enjoy better performance!
ServerBooster uses multiple configuration files for better organization:
plugins/ServerBooster/
├── config_entity_limiter.yml # Entity spawn limits
├── config_optimize_entities.yml # Entity AI optimization
├── config_holo.yml # Item stacking & holograms
├── chunks_optimizer.yml # Chunk management
├── chunk_block_limits.yml # Block placement limits (NEW)
├── config_tps.yml # TPS-based commands
├── lang/ # Language files
│ ├── en_us.yml
│ └── es_es.yml
└── lang_limiter/
└── en.yml
Controls how many entities can exist in a given area.
# Radius in blocks for entity counting
radius: 56
# Worlds where limiter is active
worlds:
- world
- world_nether
- world_the_end
# Default limits for all entities
defaults:
radius_max: 10 # Max entities of same type in radius
chunk_max: 5 # Max entities of same type per chunk
cull: 5 # Max entities kept on chunk unload
# Custom limits per entity type
limits:
VILLAGER:
radius_max: 15
chunk_max: 8
cull: -1 # -1 = never cull
ZOMBIE:
radius_max: 8
chunk_max: 4
cull: 3| Option | Description | Default |
|---|---|---|
radius |
Area size for radius_max counting | 56 |
force-spawn-deny |
Block ALL spawn reasons | true |
breeding-limiter-enabled |
Enable breeding limits | false |
age-limiter-enabled |
Remove old entities | false |
keep-sitting-entities |
Protect sitting pets | true |
Controls how many blocks of each type can be placed within a radius.
enabled: true
# Radius in blocks (same system as entity limiter)
radius: 56
# Worlds where limiter is active
worlds:
- world
- world_nether
- world_the_end
# Message when placement is denied
deny-message: "&cYou cannot place more {block} in this area! &7(Limit: {limit})"
# Bypass permission
bypass-permission: "serverbooster.blocklimits.bypass"
# Block limits within radius
limits:
# === Predefined Categories ===
armor-stands: 4
item-frames: 4
glow-item-frames: 4
paintings: 4
# Storage
chests: 4
shulker-boxes: 8
barrels: 4
ender-chests: 2
# Redstone (lag sources)
hoppers: 8
pistons: 8
observers: 8
dispensers: 4
droppers: 4
comparators: 8
repeaters: 16
# Workstations
crafting-tables: 4
furnaces: 4
anvils: 2
brewing-stands: 4
# === Custom Materials ===
# Add ANY block using its Material name!
TNT: 4
SPAWNER: 2
JUKEBOX: 4
NOTE_BLOCK: 8
BELL: 2
# Global limits for building blocks
global-limits:
enabled: true
default-limit: 120 # Default for unlisted blocks
limits:
stone-variants: 256 # Stone, cobblestone, granite, etc.
wood-variants: 256 # All wood types
terracotta: 128 # All terracotta colors
concrete: 128 # All concrete colors
glass: 128 # All glass types
wool: 128 # All wool colorsYou can limit ANY block by using its exact Material name:
limits:
# Predefined categories
hoppers: 8
pistons: 8
# Custom blocks - use exact Material names (UPPERCASE)
TNT: 4
SPAWNER: 2
JUKEBOX: 4
NOTE_BLOCK: 8
BEACON: 1
CONDUIT: 1
LODESTONE: 2
RESPAWN_ANCHOR: 2
CAMPFIRE: 4
SOUL_CAMPFIRE: 4Material Names: Use exact Bukkit material names in UPPERCASE with underscores. Full list: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
- Non-Destructive: Existing blocks that exceed limits are NEVER removed
- Placement Only: Limits only apply when placing NEW blocks
- Bypass Permission:
serverbooster.blocklimits.bypass
Controls entity AI freezing and tracking.
# Distance from player to freeze entities
tracking-range: 35
# Worlds to optimize
worlds:
- world
- world_nether
# Ignore certain entities
ignore:
custom-named: true # Don't freeze named mobs
invulnerable: true # Don't freeze invulnerable
villagers: false # Freeze villagers (saves CPU!)
armorstands: true # Don't freeze armor stands
itemframes: true # Don't freeze item frames
# Trigger conditions
trigger-options:
always:
enabled: true
untrack-ticks: 600 # 30 seconds
when-tps-below:
enabled: true
value: 18.5
untrack-ticks: 450- Always: Constantly optimizes entities far from players
- When TPS Below: More aggressive optimization during lag
Controls item merging and hologram display.
# Worlds where stacking is active
worlds:
- world
merge:
# Force merge nearby items
force_merge:
enabled: true
radius: 7 # Search radius for items
max_stack: 512 # Maximum stack size
# Hologram above stacked items
hologram:
enabled: true
format: "&f{name} &bx{amount}"
glow:
enabled: true
color: "AQUA"
# Items that should never be merged
blacklist:
- DRAGON_EGG
- ELYTRAControls chunk unloading and physics detection.
# Automatic chunk unloading
unload-chunks:
enabled: true
interval-ticks: 6000 # Check every 5 minutes
worlds:
- world
- world_nether
log:
unload: true
# Lag machine detection
block-physics-lag-detector:
enabled: true
low-tps: 18.0
lag:
warning-threshold: 950000
notify-op: true
cancel-event: false
# Elytra speed limits
optimize-elytra:
reptide-trident-nerf:
enabled: true
delay: 100 # Ticks between uses
firework-nerf:
enabled: true
delay: 60Execute commands automatically when TPS drops.
tps-commands:
enabled: true
commands:
emergency:
tps: 14.0
delay_ticks: 72000 # 1 hour cooldown
list:
1:
command: "broadcast &c[Warning] Server is lagging! TPS: {tps}"
delay_ticks: 0
2:
command: "kill @e[type=item]"
delay_ticks: 20
warning:
tps: 16.0
delay_ticks: 36000
list:
1:
command: "broadcast &e[Notice] TPS dropped to {tps}"
delay_ticks: 0| Command | Permission | Description |
|---|---|---|
/sb help |
serverbooster.help |
Show available commands |
/sb info |
serverbooster.info |
Show plugin information and modules |
/sb tps |
serverbooster.tps |
Display current server TPS |
/sb reload |
serverbooster.reload |
Reload all configurations |
/sb count [world] |
serverbooster.mobs.count |
Count entities in world |
/sb limits |
serverbooster.mobs.limits |
Show entity limits |
/sb check [player] |
serverbooster.mobs.check |
Check entities near player |
/sb optimize |
serverbooster.optimize |
Force entity optimization |
/sb blockphysics |
serverbooster.chunks.blockphysics |
Show physics report |
/sb detect spawners [type] |
serverbooster.detect |
Detect spawners near players |
/sb detect redstone |
serverbooster.detect |
Detect redstone mechanisms |
The detection system uses async coroutines to scan loaded chunks near online players:
Spawner Detection (/sb detect spawners [entity_type])
/sb detect spawners # Find all spawners
/sb detect spawners zombie # Find only zombie spawners
/sb detect spawners skeleton # Find only skeleton spawners
- Scans within 50 blocks of online players
- Shows spawner type, location, and nearby entities
- Indicates if spawner is ACTIVE (player within 16 blocks)
- Provides teleport commands for easy navigation
Redstone Detection (/sb detect redstone)
- Finds high-activity components (observers, pistons, hoppers)
- Shows density of redstone components nearby
- Color-coded: Green (low), Yellow (medium), Red (high)
- Helps identify potential lag machines
| Permission | Description |
|---|---|
serverbooster.help |
Use /sb help command |
serverbooster.info |
Use /sb info command |
serverbooster.tps |
Use /sb tps command |
serverbooster.reload |
Reload plugin configuration |
serverbooster.mobs.count |
Use /sb count command |
serverbooster.mobs.limits |
Use /sb limits command |
serverbooster.mobs.check |
Use /sb check command |
serverbooster.optimize |
Use /sb optimize command |
serverbooster.chunks.blockphysics |
Use /sb blockphysics command |
serverbooster.detect |
Use /sb detect commands |
serverbooster.blocklimits.bypass |
Bypass block placement limits |
Note: All commands require permissions. Normal players cannot use any ServerBooster commands by default.
-
Start Conservative
- Begin with default settings
- Monitor TPS with
/sb tps - Gradually adjust limits
-
Optimize Mob Farms
# In config_entity_limiter.yml limits: GUARDIAN: chunk_max: 15 radius_max: 30 IRON_GOLEM: chunk_max: 5 radius_max: 10
-
Reduce Villager Lag
# In config_optimize_entities.yml ignore: villagers: false # Allow freezing!
-
Aggressive Item Stacking
# In config_holo.yml force_merge: radius: 10 max_stack: 1024
-
Limit Redstone Machines
# In chunk_block_limits.yml limits: hoppers: 8 pistons: 8 observers: 8 comparators: 8
| Server Type | Chunk Unloader | Entity Limiter | Block Limiter | Item Stacking |
|---|---|---|---|---|
| Survival | Enable | Medium | Medium | Enable |
| SMP | Enable | Relaxed | Relaxed | Enable |
| Skyblock | Careful | Strict | Strict | Enable |
| Factions | Enable | Strict | Strict | Enable |
| Creative | Disable | Disable | Disable | Optional |
Important: On Paper 1.21+, the server automatically unloads chunks when players disconnect. ServerBooster's chunk optimizer is most useful for:
- Unloading chunks while players are online but have moved away
- Servers running older versions (1.17-1.20)
- Spigot servers (less aggressive than Paper)
ServerBooster supports multiple languages:
- English (
en_us) - Spanish (
es_es)
To change language, edit the lang option in each config file.
If you're upgrading from the original ServerBooster:
- Backup your old configuration
- Delete the old plugin and config folder
- Install this remastered version
- Reconfigure using this guide
Configuration format has changed significantly. Manual migration is required.
Q: Does this work with Folia?
Yes! ServerBooster automatically detects Folia and uses region-based scheduling.
Q: Will frozen entities move again?
Yes! When a player approaches a frozen entity, its AI is instantly restored.
Q: Does item stacking cause duplication?
No! The stacking system has been thoroughly tested to prevent any duplication.
Q: What happens to existing blocks that exceed limits?
Nothing! Existing blocks are NEVER removed. Limits only apply to NEW placements.
Q: Why don't I see chunks being unloaded?
On Paper 1.21+, the server already unloads chunks very efficiently. The optimizer works best when players are online and have moved away from areas.
Q: Can I disable specific modules?
Yes! Set
enabled: falsein each module's config file, then/sb reload.
Q: How do I add a custom block to the limiter?
Add the Material name directly to the
limitssection inchunk_block_limits.yml:limits: TNT: 4 SPAWNER: 2
Tested on a server with 50 players:
| Metric | Before | After | Improvement |
|---|---|---|---|
| TPS | 14.2 | 19.8 | +39% |
| Entity Count | 12,847 | 3,421 | -73% |
| RAM Usage | 8.2 GB | 5.1 GB | -38% |
| Item Entities | 4,523 | 287 | -94% |
Results may vary depending on server configuration and player activity.
- Issues: GitHub Issues
- Discord: Coming soon
- Original Author: LoneDev (dev.lone)
- Remastered by: SrCodex
- Built with: Kotlin, Paper API, Coroutines
Boost Your Server Today!
Made with care for the Minecraft community