Releases: SaplingDevs/Sapling
Sapling 2.1.2
Sapling 2.1.2 Quick Changelog
General Changes
- Updated to 1.21.60+
Sapling 2.1.1
Sapling 2.1.1 Changelog
Sapling Features
hopperCartTransferimprovements.
- Now works when on rails.
- If the minecart is on a powered activator rail, item transfer will stop.
Bug Fixes
- Fixed an issue where
hopperCartTransferdid not work in the Nether or The End.
Sapling 2.1
Sapling 2.1 Changelog
General changes
helpcommand has been reworked.
- Now shows descriptions for
commandsandfeatures.- New
langsystem via.langfiles.
- Translated to:
es_MX, es_ES, fr_FR, fr_CA, ja_JP, ko_KO, pt_BR, pt_PT, ru_RU, tr_TR & de_DE- New
extensionssupport
- Check our extension example repository.
Sapling Features
pistonSpongeDryingadded inservermodule.hopperCartTransferadded inservermodule.fullBrightadded inclientmodule.netherFogRemoveradded inclientmodule.
Bug Fixes
dispensableBlocksdoes not dispensegravel&dragon egg.- Fakeplayer instance not works in old worlds.
debugScreennot showspale_gardenin biome section.Fakeplayerinstance stops working after joining world multiple times.
Sapling 2.0.2
Sapling 2.0.2 Changelog
General
- Updated to
1.21.50
Bug Fixes
- Fixed
cauldronMudandcauldronConcretenot working in the Nether and the End. - Fixed
itemMagnetnot functioning with a full inventory.
Sapling 2.0.1
Sapling 2.0.1 Changelog
Bug fixes
./profshows more of 20 tps limitinstamineEndstonefromserversection not worksinstamineObsidianandinstamineObsidianin theserversection are reversed
Sapling Features
infiniteTradesadded inserversectiondebugScreenimprovements:
- Now shows an XYZ crosshair when the player crouches.
- The chat is now visible while in the debug screen.
- Data and display now cycle at 1gt.
Commands
freecameraaddedfc(#freecamerashortcurt) addedsc(#sapling clientshortcurt) addedss(#sapling servershortcurt) addedse(#sapling engineshortcurt) added
Sapling 2.0
Sapling 2.0 is here!
After 6 long months of waiting, one of the greatest technical addons is back!
Sapling 2.0 Changelog
General changes:
- Updated to 1.21.41+
- Many optimization improvements.
- Entire core rewrite.
- New subcommands system.
- Texture channels system
- Now you require the tag
sapling_adminto toggle server & engine features
Sapling features
Sapling server section
dispensableBlocksaddedinstamineEndstoneaddedrailDupingaddeddispenserBadOmenaddedoldPillagerMethodaddedblazeMealaddedrenewableDeepslateaddedstoneCutterDamageaddedsimulatedHssVieweraddedsweepingEdgeaddedcauldronConcreteaddedcauldronMudaddedphantomDisableadded
Sapling client section
itemMagnetaddedsmartHoeaddeddebugScreenaddedcollisionBoxesaddedxpBarMendingaddedminecartStackingaddeddisableRenderingaddedtoolChangerextracted fromserver-sectionflippinCactusextracted fromserver-sectionchunkBordersextracted fromserver-sectionredstoneIndicatorextracted fromserver-section
Sapling engine section
simulatedHssaddedjavaMobCapaddedgamerulexFixextracted fromconfig-commandfreeCameraadded
Commands:
#prefix supportfc(freeCamera toggle) added (requires freeCamera engine enabled)gm(gamemode changer) addedslimechunksaddedmaterialsaddedfakeplayerfromFakeplayer Reworkaddedrenderadded (requires disableRendering enabled)
Sapling Stable 1.2
Sapling Stable 1.2 is here!
After a few small changes to the API (and my laziness, sorry) Sapling reaches 1.20.80!
What's new?
timerwas added to thefuncmodule- some changes with the chunk information in
infoDisplay
Note
If you do not have SaplingCUI installed, install it
Sapling Stable
Sapling Stable is here!
Due to some problems with Mojang (as usual) the rewrite from 0 finally arrives (again) now written above StickyCore.
What's new?
Some features have been improved, removed and implemented, below is the list of changes
Removed
- blockSplit has been removed
Added
- signBedrockBreaker was added to the
saplingmodule- dynamicLight was added to the
saplingmodule- instamineDeepslate was added to the
saplingmodule- tntDispenserRefill was added to the
saplingmodule- lightIndicator was added to the
funcmodule (use a clock on your main hand)- fakeHss was added to the
funcmodule- gameRulesFix was added to the
configmodule- setAllValues was added to the
configmodule- Added
./cameracommand (check the documentation here)Updated
- now
./profalso calculates chunks loaded in the world- now
tntBlocksis better optimized (Sapling CUI)- An optional flag was added to the spawn action of the fakeplayers, this flag allows the player to be generated every time you enter the game, example:
./fakeplayer test spawn:world- now the parameters of fakeplayer actions are placed next to the action separated by
:, for example:./fakeplayer test use:0
Tip
For more information, use ./help
Important
Make sure you install Sapling Stable.mcpack and Sapling CUI.mcpack, both in the section below.
If you have problems, go to our discord server
Sapling Rewrite 1.20.50+
Sapling 1.20.50 arrived
With the arrival of Sapling to the new version, some things were implemented:
Sapling
- ravagerDestroyCherryLeaves
Commands & Engines
- fake hss engine
./hsscommand (Use./helpto know more about it)
Note
If you do not have SaplingCUI installed, install it
Sapling Rewrite 1.20.40 - 1.20.41
With the arrival of AmethystJs the rewrite of Sapling is done! And along with the rewrite, functions are added and others are removed (Temporarily, srry autocrafting)
In addition to redoing some Sapling "things", several changes were made to some commands and some were added to add others, below is the list of changes for this mini beta:
Sapling
- autocrafting removed (Temporal)
- anvilBedrockBreaker crash fixed
- cauldronBedrockBreaker fixee
- silkTouchGetSpawners added
- silkTouchGetBuddingAmethyst added
- flippinCactus rewrite (like carpet mod)
- entityCramming added
Func (Previously data)
- chunkBorders added
- slimeChunks added
- tpBoxes added
- redstoneIndicator added
- chestPeek (@ayy-star) added
- tntBlocks added
- infoDisplay added
Fakeplayer (Previously player)
- actions
- <script> added
Others
./calcadded./profadded./dataremoved (now ./func)- sim from ./data removed (Temporal)
- all counters removed (Temporal)
./helpadded
Important Notes:
For most
./funcfunctions it is necessary to have SaplingCUI active in the resource packs