Fix inverted ChatMix level for SteelSeries Arctis 7/Pro (#475) #480
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The chatmix level calculation had game and chat directions swapped: max game volume produced level > 64 (indicating chat), and vice versa.
This bug originated in the old C implementation (steelseries_arctis_7.c) and was carried over verbatim during the C++ rewrite (#443). It went unnoticed because the old code returned a plain int with no defined semantics for direction, users just saw a changing number. The bug became observable once ChatmixResult defined < 64 as game and > 64 as chat.