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@jonnymind
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NOT FOR MERGE.

The package org.godotengine is used both for the Java portion of the editor on Android and for the SDK exposed to third party tools and plugins.

The recent change to rename the package to org.redotengine has broken all the binary (and source) dependencies of third party software, changing the signature of the library they use to interact with the engine.

This PR reverts the package declarations to org.godotengine.

However, this can't be merged as is: we first need to identify all the sources that constitute the editor engine on Android, and move those only to org.redotengine. That is necessary to be able to publish the Redot editor on android separately from Godot (and possibly sign applications built with it).

@Arctis-Fireblight
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@jonnymind , After deliberation with the rest of the admin team, we have decided to drop official support for the Android Editor. I believe that it is much more important having working release templates that work with third party plugins and such. I am going to go ahead and take this out of draft, and merge it into our development branch so it can be included in our Beta for Redot LTS that we will be releasing in a couple of days.

I am going to go ahead and close out #1093 since nobody can really get it to run on emulated or real hardware.

@Arctis-Fireblight Arctis-Fireblight changed the base branch from 4.4 to dev January 3, 2026 04:06
@Arctis-Fireblight Arctis-Fireblight marked this pull request as ready for review January 3, 2026 04:38
@Arctis-Fireblight Arctis-Fireblight self-assigned this Jan 3, 2026
@Arctis-Fireblight Arctis-Fireblight added this to the Redot LTS 26.1 milestone Jan 3, 2026
@jonnymind
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Understood. This is a wise decision indeed; different was if the contributors to the android editors could also provide a reliable way to test the rest of the android ecosystem as they submit their PR.
I will check the release out again after you have cleaned the master.

The package org.godotengine is used both for the Java portion of the editor launched on Android and for the SDK exposed to third party tools and plugins.
The recent change to rename the package to org.redotengine has broken all the binary (and source) dependencies of third party software.
This changes reverts the package declarations to org.godotengine.

However, this can't be merged as is: we first need to identify all the sources that constitute the editor engine on Android, and move those only to org.redotengine. That is necessary to be able to publish the Redot editor on android separately from Godot (and possibly sign applications built with it).
@Arctis-Fireblight Arctis-Fireblight force-pushed the fix-android-plugin-deps branch 5 times, most recently from 808fcf8 to 490ec66 Compare January 4, 2026 00:30
Reverted the rest of the rebranding changes made to the android platform so that the package and API structure reflects stock Godot
@Arctis-Fireblight Arctis-Fireblight merged commit 21ec28e into Redot-Engine:dev Jan 4, 2026
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3 participants