FRLG: Prize Corner Reset#1094
Merged
Mysticial merged 3 commits intoPokemonAutomation:mainfrom Feb 23, 2026
Merged
Conversation
Collaborator
|
Rebase merge conflict. |
cec395e to
8bfb45f
Compare
Contributor
Author
|
Resolved merge conflict. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Resets for Game Corner Prizes. Also got the shiny sound detection working, see PokemonAutomation/Packages#48.
m_selection_box for the Prize Select Detector:

Not sure if box width varies by language so tried to pick a safe location for now. I'm expecting to have to adjust boxes after the Switch 1/2 release anyway, so all the dialog detection can be improved then when there are official screenshots in multiple languages.