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@MrHB212
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@MrHB212 MrHB212 commented Dec 20, 2025

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@Wires77
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Wires77 commented Jan 13, 2026

These checkboxes could probably be more useful. Blood Boils applies to nearby enemies always that aren't unique, so we could just assume the enemy has them unless "Is the enemy a boss?" is true.

Concentration is harder, because I think people would want to see on average how much damage it adds when determining whether to allocate the node. A lot of bosses have immunity phases where they could regenerate the Concentration, but I still think an average based on 30% of their life makes more sense. It could be similar to culling strike.

Node now checks if the enemy is a boss or not.
Config is now a counter
@MrHB212
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MrHB212 commented Jan 13, 2026

image image image

Concentration is harder, because I think people would want to see on average how much damage it adds when determining whether to allocate the node. A lot of bosses have immunity phases where they could regenerate the Concentration, but I still think an average based on 30% of their life makes more sense. It could be similar to culling strike.

Changed the config to be a count instead with a default value of 50. Im not sure but i guess it scales linearly.

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2 participants