-
Notifications
You must be signed in to change notification settings - Fork 2
Update NationsGloryJava.yml #1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Changes from all commits
70b6c3b
3180e5e
c33a7d4
107d411
5863630
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,6 +1,7 @@ | ||
| # =========================== | ||
| # Commandes Joueur | ||
| # =========================== | ||
|
|
||
| player_command: | ||
| pattern: "{timestamp} [INFO] {player} issued server command: {command}" | ||
|
|
||
|
|
@@ -16,12 +17,14 @@ player_back: | |
| # =========================== | ||
| # NationsStats | ||
| # =========================== | ||
|
|
||
| stats_login: | ||
| pattern: "{timestamp} [NationsStats] Connexion de {player} avec {money}$" | ||
| pattern: "{timestamp} [INFO] [NationsStats] Connexion de {player} avec {money}$" | ||
|
|
||
| # =========================== | ||
| # HDV — Hôtel des ventes | ||
| # =========================== | ||
|
|
||
| hdv_sell: | ||
| pattern: "{timestamp} [HDV] {player} vient de mettre en vente {qty}x ID:({itemid}) pour un prix unitaire de {unitprice} $/U (UUID:{uuid})" | ||
|
|
||
|
|
@@ -31,35 +34,65 @@ hdv_buy: | |
| hdv_remove: | ||
| pattern: "{timestamp} [HDV] {player} a retiré une annonce ({qty}x ID:({itemid}) pour {unitprice} $/U) (UUID:{uuid})" | ||
|
|
||
| hdv_info_pricecalc: | ||
| pattern: "{timestamp} [HDV] Le calcul du prix d'achat HDV affiché suit le calcul (quantité * prix unitaire * quantité), il faut diviser par la quantité pour avoir le bon prix d'achat" | ||
|
|
||
| # =========================== | ||
| # Factions / Relations / Claims | ||
| # =========================== | ||
|
|
||
| faction_kick: | ||
| pattern: "{timestamp} kicked {player} from the faction {faction}" | ||
| pattern: "{timestamp} [INFO] [Factions 2.2.2] {player} kicked {kicked_player} from the faction {country}" | ||
|
|
||
| chunk_claim: | ||
| pattern: "{timestamp} {player} did buy" | ||
| pattern: "{timestamp} [INFO] {country} {player} buy {world} {chunk_x} {chunk_y} pour {for_country} à votre pays" | ||
|
|
||
| chunk_unclaim: | ||
| pattern: "{timestamp} {player} did sell" | ||
| pattern: "{timestamp} [INFO] {country} {player} sell {world} {chunk_x} {chunk_y} pour {for_country} à votre pays" | ||
|
|
||
| chunk_pillage: | ||
| pattern: "{timestamp} {player} did pillage" | ||
| pattern: "{timestamp} [INFO] {country} {player} pillage {world} {chunk_x} {chunk_y} pour {for_country} à votre pays" | ||
|
|
||
| country_sale: | ||
| pattern: "{timestamp} MISE EN VENTE PAYS {country} POUR {price}$" | ||
| pattern: "{timestamp} [INFO] MISE EN VENTE PAYS {country} POUR {price}$" | ||
|
|
||
| relation_change: | ||
| pattern: "{timestamp} ({country_a}) set relation {relation} to {country_b}" | ||
|
|
||
| # =========================== | ||
| # Wars | ||
| # =========================== | ||
|
|
||
| war_add: | ||
| pattern: "{timestamp} [INFO] [NationsUtils] Add war event {war_reason} between {country_a} and {country_b}" | ||
|
|
||
| war_start: | ||
| pattern: "{timestamp} [INFO] [NationsGUI] START WAR between {country_a} and {country_b} for reason {reason}" | ||
|
|
||
| war_surrend: | ||
| pattern: "{timestamp} [INFO] [NationsGUI] {country} SURREND WAR AGAINST {country} APPLY REWARDS : {reward}#{amount}" | ||
|
|
||
| war_status_change: | ||
| pattern: "{timestamp} [INFO] [NationsUtils] Change status of war request between {country_a} and {country_b} by {player} to {status}" | ||
|
|
||
| war_inactivity: | ||
| pattern: "{timestamp} [INFO] [NationsUtils] Change war inactivity for {country} from {latest_value} to {new_value}({country_a} vs {country_b})" | ||
|
|
||
| war_won: | ||
| pattern: "{timestamp} [INFO] [NationsUtils] War won by {country_a} against {country_b}" | ||
|
|
||
| war_cancel: | ||
| pattern: "{timestamp} Cancel war between {country_a} and {country_b} because the player {player} leaved the country {leaved_country}" | ||
|
|
||
| country_refuse_colonisation: | ||
| pattern: "{timestamp} Le pays {country} refuse d'être colonisé par {empire}, mise en ennemie automatique" | ||
| war_event: | ||
| pattern: "{timestamp} [INFO] [NationsUtils] Add war event {event} between {country_a} and {country_b}" | ||
|
|
||
| war_decrease_powerloss: | ||
| pattern: "{timestamp} [INFO] [Factions] Decrease powerLoss from war against {country} from {latest_value} to {new_value}" | ||
|
|
||
| war_end_decrease_powerloss: | ||
| pattern: "{timestamp} [INFO] [Factions] Decrease powerLoss from won in war against {country} from 1 to -9 (no powerLoss left)" | ||
|
|
||
| # =========================== | ||
| # Factions | ||
| # =========================== | ||
|
|
||
| chunk_access: | ||
| pattern: "{timestamp} [INFO] [Factions] Player {player} set access to player {player} in chunk {x}, {z} to true" | ||
|
|
@@ -84,10 +117,11 @@ faction_demote: | |
|
|
||
| faction_perms: | ||
| pattern: "{timestamp} [INFO] [FACTION] {player} changed faction permission {permission} to [{ALLY}, {LEADER}, {MEMBER}, {NEUTRAL}, {OFFICER}, {RECRUIT}]" | ||
|
|
||
| # =========================== | ||
| # Transactions bancaires | ||
| # Bank transactions | ||
| # =========================== | ||
|
|
||
| bank_deposit: | ||
| pattern: "{timestamp} [NationsGUI] TRANSACTION BANK - DEPOSIT {player} {amount}$ in {country}" | ||
|
|
||
|
|
@@ -97,6 +131,7 @@ bank_take: | |
| # =========================== | ||
| # Taxes / salaires | ||
| # =========================== | ||
|
|
||
| player_tax: | ||
| pattern: "{timestamp} [Factions] {player} vient d'être prélevé d'une taxe de {amount}" | ||
|
|
||
|
|
@@ -109,6 +144,7 @@ empire_tax: | |
| # =========================== | ||
| # PvP / Combat / Kills | ||
| # =========================== | ||
|
|
||
| kill_wilderness: | ||
| pattern: "{timestamp} [Factions] KILL EN WILDERNESS DE {killer} ({killer_country}) sur {victim} ({victim_country})" | ||
|
|
||
|
|
@@ -124,6 +160,7 @@ player_death: | |
| # =========================== | ||
| # Intrusions / Divers | ||
| # =========================== | ||
|
|
||
| kick_chat: | ||
| pattern: "{timestamp} {player} tried to send an empty message" | ||
|
|
||
|
|
@@ -133,6 +170,7 @@ intrusion: | |
| # =========================== | ||
| # Trade (échanges) | ||
| # =========================== | ||
|
|
||
| trade_give: | ||
| pattern: "{timestamp} [TRADE] {player} GIVE {itemid} x{qty} TO {target}" | ||
|
|
||
|
|
@@ -151,6 +189,7 @@ trade_give_back_fail: | |
| # =========================== | ||
| # Missiles | ||
| # =========================== | ||
|
|
||
| missile_launch_request: | ||
| pattern: "{timestamp} Call playerCanLauncherMissile for missile ({missile}) ({player}) ({x}) ({y}) ({z})" | ||
|
|
||
|
|
@@ -163,6 +202,7 @@ missile_exploded: | |
| # =========================== | ||
| # Banque — Ajout / retrait membres | ||
| # =========================== | ||
|
|
||
| bank_add_member: | ||
| pattern: "{timestamp} Ajout du joueur {player} dans la banque {country} par {by}" | ||
|
|
||
|
|
@@ -172,6 +212,7 @@ bank_remove_member: | |
| # =========================== | ||
| # Homes (set/delete) | ||
| # =========================== | ||
|
|
||
| home_set: | ||
| pattern: "{timestamp} Player {player} set new home {name} in {x}, {y}, {z}, {world}" | ||
|
|
||
|
|
@@ -181,12 +222,14 @@ home_delete: | |
| # =========================== | ||
| # Machines / Config | ||
| # =========================== | ||
|
|
||
| machine_edit: | ||
| pattern: "{timestamp} Modification machine de hasard en ({x}), ({y}), ({z}) par ({player}) : nouveau taux : ({rate})" | ||
|
|
||
| # =========================== | ||
| # Inventaires (Backpack / EnderChest) | ||
| # =========================== | ||
|
|
||
| backpack_transaction: | ||
| pattern: "{timestamp} BackPack Transaction - {player} - +{added}@-{removed}" | ||
|
|
||
|
|
@@ -196,23 +239,113 @@ enderchest_transaction: | |
| # =========================== | ||
| # Debug skill | ||
| # =========================== | ||
|
|
||
| player_skills: | ||
| pattern: "{timestamp} [Debug] Player {player} has skills : miner : {miner}, hunter : {hunter}, farmer : {farmer}, builder : {builder}, engineer : {engineer}, lumberjack : {lumberjack}" | ||
|
|
||
| # =========================== | ||
| # NationsJob | ||
| # =========================== | ||
|
|
||
| spawn_obscure_block: | ||
| pattern: "{timestamp} [INFO] [NationsJob] SPAWN OBSCURE BLOCK IN {x}, {y}, {z} BY PLAYER {player}" | ||
|
|
||
| spawn_millenial_wood: | ||
| pattern: "{timestamp} [INFO] [NationsJob] SPAWN MILLENIAL WOOD IN {x}, {y}, {z} BY PLAYER {player}" | ||
|
|
||
| # =========================== | ||
| # Guerres | ||
| # ChestShop | ||
| # =========================== | ||
|
|
||
| chestshop_transaction: | ||
| pattern: "{timestamp} [ChestShop] {player} {action} {qty} {item} for {price} {direction} {target} at [world] {x}, {y}, {z}" | ||
|
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
This pattern hard-codes Useful? React with 👍 / 👎. |
||
|
|
||
| chestshop_transaction_log: | ||
| pattern: "{timestamp} LOG TRANSACTION CHEST {details}" | ||
|
|
||
| # =========================== | ||
| # Adminshop / Catalog | ||
| # =========================== | ||
| war_reason_add: | ||
| pattern: "{timestamp} [INFO] [NationsUtils] Add war event {reason} between {country} and {country}" | ||
|
|
||
| catalog_transaction: | ||
| pattern: "{timestamp} [INFO] [NationsGUI] [Catalog] Player {player} bought the item {id} {quantity} for {price}$ (including delivery {tax}$) to player Bank" | ||
|
|
||
| # =========================== | ||
| # Warzone | ||
| # =========================== | ||
|
|
||
| warzone_add_skill: | ||
| pattern: "{timestamp} [WarZone] Add {details}" | ||
|
|
||
| warzone_add_power: | ||
| pattern: "{timestamp} [WarZone] Add {details}" | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 3 formes différentes : |
||
|
|
||
| warzone_add_powerboost: | ||
| pattern: "{timestamp} [INFO] [WarZone] Le pays {country} vient de recevoir un powerboost de {amount} de la warzone." | ||
|
|
||
| war_surrend: | ||
| pattern: "{timestamp} [INFO] [NationsGUI] {country} SURREND WAR AGAINST {country} APPLY REWARDS : {reward}#{amount}" | ||
| # =========================== | ||
| # Economie / Pays | ||
| # =========================== | ||
|
|
||
| country_buy: | ||
| pattern: "{timestamp} [INFO] ACHAT PAYS {country} PAR {pseudo} POUR {price}$" | ||
|
|
||
| country_action_buy: | ||
| pattern: "{timetamp} [INFO] [NationsGUI] ACHAT ACTION : {country_a}({player}) buy action of {country_b} for {price}$" | ||
|
|
||
| country_found: | ||
| pattern: "{timestamp} [INFO] ONU >> {country} vient de fonder le pays {country} !" | ||
|
|
||
| country_new_leader: | ||
| pattern: "{timestamp} [INFO] ONU >> {player} est le nouveau dirigeant du pays {country} !" | ||
|
|
||
|
|
||
| # =========================== | ||
| # Powerboost | ||
| # =========================== | ||
|
|
||
| powerboost_player: | ||
| pattern: "{timestamp} POWERBOOST DE {player} {details}" | ||
|
|
||
| powerboost_country: | ||
| pattern: "{timestamp} Powerboost to {country} {details}" | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Détails : |
||
|
|
||
| powerboost_decrease: | ||
| pattern: "{timestamp} [INFO] [Factions] BAISSE POWERBOOST DE {country} DE {latest_value} A {new_value}" | ||
|
|
||
| # =========================== | ||
| # Meteor | ||
| # =========================== | ||
|
|
||
| meteor_spawn: | ||
| pattern: "{timestamp} [INFO] METEOR SPAWNED IN {planet} on player {player} at {x}, {y}, {z}" | ||
|
|
||
| # =========================== | ||
| # Access / Permissions | ||
| # =========================== | ||
|
|
||
| access_set: | ||
| pattern: "{timestamp} [INFO] [Factions] Player {player} set access to player {player} in chunk {x}, {z} to true" | ||
|
|
||
| access_remove: | ||
| pattern: "{timestamp} [INFO] [Factions] Player {player} remove access to player {player} in chunk {x}, {z} to false" | ||
|
|
||
| # =========================== | ||
| # Divers | ||
| # =========================== | ||
|
|
||
| duel_start: | ||
| pattern: "{timestamp} [INFO] START DUEL {player_a} vs {player_b} BET {amount}" | ||
|
|
||
| restricted_item_interaction: | ||
| pattern: "{timestamp} [INFO] [NationsUtils] Player {player} interacts with restricted item {id}" | ||
|
|
||
| missile_launch: | ||
| pattern: "{timestamp} [INFO] ({country}) vient de lancer un missile {missil} sur {target}" | ||
|
|
||
| # =========================== | ||
| # Player session | ||
| # =========================== | ||
|
|
||
| player_left: | ||
| pattern: '{timestamp} [INFO] §7[*banner id="minus"]§7 {player} ({number}/{maxplayer})' | ||
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The pattern variable {direction} is ambiguous. Consider using a more descriptive name like {transaction_type} or clarifying in documentation what values this field represents (e.g., "to"/"from", "bought"/"sold", etc.).