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Add French status report for completed weapon/enemy import#34

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Copilot wants to merge 13 commits intocopilot/refactor-defensesystem-damagefrom
copilot/prepare-phaser-port
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Add French status report for completed weapon/enemy import#34
Copilot wants to merge 13 commits intocopilot/refactor-defensesystem-damagefrom
copilot/prepare-phaser-port

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Copilot AI commented Feb 14, 2026

User requested import status in French ("ou en est l'importation ?"). Added comprehensive French documentation summarizing completed implementation.

Changes

  • RAPPORT_IMPORTATION.md (new, 400+ lines)
    • Complete status overview in French
    • Weapon arsenal: 25/25 weapons enabled
    • Behavior types: 10/10 implemented (5 added: spread, ring, orbital, drones, mines)
    • Enemy system: 6/6 types with 5 AI behaviors
    • Performance metrics and test results
    • Usage instructions

Summary

Documents completion of previously implemented features:

  • All 25 weapons from data files now active (was 2)
  • 5 new weapon behaviors: spread (shotgun), ring (expanding wave), orbital (delayed strike), drones (orbiting allies), mines (proximity traps)
  • Full enemy system with 6 types and strategic combat mechanics
  • 60 FPS performance maintained with all systems active

No code changes - documentation only.


✨ Let Copilot coding agent set things up for you — coding agent works faster and does higher quality work when set up for your repo.

@Linkatplug Linkatplug marked this pull request as ready for review February 14, 2026 22:34
Copilot AI and others added 4 commits February 14, 2026 22:37
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Copilot AI changed the title [WIP] Prepare code porting for Phaser engine Port game engine to Phaser 3 using hybrid architecture Feb 14, 2026
Copilot AI requested a review from Linkatplug February 14, 2026 22:48
Copilot AI and others added 4 commits February 14, 2026 22:58
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Copilot AI changed the title Port game engine to Phaser 3 using hybrid architecture Implement weapon system (8 types) and enemy system (6 types) for Phaser port Feb 14, 2026
Copilot AI and others added 3 commits February 14, 2026 23:18
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Copilot AI changed the title Implement weapon system (8 types) and enemy system (6 types) for Phaser port Enable all 25 weapons with 5 additional behavior types Feb 14, 2026
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Copilot AI changed the title Enable all 25 weapons with 5 additional behavior types Add French status report for completed weapon/enemy import Feb 14, 2026
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2 participants