Fix tactical UI integration: heat application, weapon tracking, toggle consistency, coordinate system#20
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Fix tactical UI integration: heat application, weapon tracking, toggle consistency, coordinate system#20
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…stem Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
…bility Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
… multiplicative stacking Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Copilot
AI
changed the title
[WIP] Refactor complete armament and bonus system
Implement 3-layer defense, heat management, and damage type systems
Feb 12, 2026
…docs, and validation tests Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
…t results Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Copilot
AI
changed the title
Implement 3-layer defense, heat management, and damage type systems
Enforce balance caps and close exploit vectors in combat system
Feb 12, 2026
…esistance/heat Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Copilot
AI
changed the title
Enforce balance caps and close exploit vectors in combat system
Fix critical module application bugs and enforce safe resistance/heat modification
Feb 12, 2026
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Copilot
AI
changed the title
Fix critical module application bugs and enforce safe resistance/heat modification
Implement EVE Online-inspired 3-layer defense and 4-damage-type combat system
Feb 12, 2026
… 200ms Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
Co-authored-by: Linkatplug <36280686+Linkatplug@users.noreply.github.com>
…oueur Remove legacy 6-class system, migrate to ShipUpgradeData 4-ship system
…-current-weapon-assignment
…ignment Stabilize core gameplay: Fix DefenseSystem crash, XP progression, enemy behavior, overheat, and collision damage
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Problem
Four integration issues prevented tactical UI from functioning correctly:
Changes
CombatSystem - Heat Application and Weapon Tracking
updateWeapon()now callsfireWeaponWithHeat()instead offireWeapon()playerComp.currentWeapon = weapon.datawhen firing to track active weaponUISystem - Toggle State and Positioning
world.gameState.tacticalUIEnabledfor cross-system visibilityposition: fixedfor canvas screen coordinate alignmentRenderSystem - Enemy Indicator Visibility
drawEnemyResistanceIndicator()checksgameState.tacticalUIEnabledbefore renderingGameState - Shared State
tacticalUIEnabled: truefield for consistent toggle state across systemsResult
All tactical UI components (defense bars, heat gauge, weapon display, damage text, enemy indicators) now function as a cohesive unit with proper physics integration and coordinate handling.
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