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The module repeat count is supposed to be configured via mLoopCount in the Modplug global settings. Setting this to a negative value is supposed to enable looping forever (what game engines are most likely to expect), but for some reason, this feature was *deliberately broken* despite the default being 0. There's no reason for this to be commented out. Fixes Konstanty#51. See also: icculus/SDL_sound#123 https://github.com/AliceLR/megazeux/blob/f83d897dc7df808ed4ad3eb31b5abb6a7b479d08/contrib/patches/libmodplug/01-libmodplug-0.8.9.0-fix-looping.diff
sezero
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The module repeat count is supposed to be configured via mLoopCount in the Modplug global settings. Setting this to a negative value is supposed to enable looping forever (what game engines are most likely to expect), but for some reason, this feature was *deliberately broken* despite the default being 0. There's no reason for this to be commented out. Fixes Konstanty#51 See also: icculus/SDL_sound#123 https://github.com/AliceLR/megazeux/blob/f83d897dc7df808ed4ad3eb31b5abb6a7b479d08/contrib/patches/libmodplug/01-libmodplug-0.8.9.0-fix-looping.diff Mainstream pull request: Konstanty#102
sezero
pushed a commit
to icculus/SDL_sound
that referenced
this pull request
Jan 6, 2026
The module repeat count is supposed to be configured via mLoopCount in the Modplug global settings. Setting this to a negative value is supposed to enable looping forever (what game engines are most likely to expect), but for some reason, this feature was *deliberately broken* despite the default being 0. There's no reason for this to be commented out. Fixes Konstanty/libmodplug#51 See also: #123 https://github.com/AliceLR/megazeux/blob/f83d897dc7df808ed4ad3eb31b5abb6a7b479d08/contrib/patches/libmodplug/01-libmodplug-0.8.9.0-fix-looping.diff Mainstream pull request: Konstanty/libmodplug#102 Fixes: #123. (cherry picked from commit 427281b)
sezero
pushed a commit
to icculus/SDL_sound
that referenced
this pull request
Jan 6, 2026
The module repeat count is supposed to be configured via mLoopCount in the Modplug global settings. Setting this to a negative value is supposed to enable looping forever (what game engines are most likely to expect), but for some reason, this feature was *deliberately broken* despite the default being 0. There's no reason for this to be commented out. Fixes Konstanty/libmodplug#51 See also: #123 https://github.com/AliceLR/megazeux/blob/f83d897dc7df808ed4ad3eb31b5abb6a7b479d08/contrib/patches/libmodplug/01-libmodplug-0.8.9.0-fix-looping.diff Mainstream pull request: Konstanty/libmodplug#102 Fixes: #123.
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The module repeat count is supposed to be configured via
mLoopCountin the Modplug global settings. Setting this to a negative value is supposed to enable looping forever (what game engines are most likely to expect), but for some reason, this feature was deliberately broken despite the default being 0. There's no reason for this to be commented out.Fixes #51.
See also:
icculus/SDL_sound#123
https://github.com/AliceLR/megazeux/blob/f83d897dc7df808ed4ad3eb31b5abb6a7b479d08/contrib/patches/libmodplug/01-libmodplug-0.8.9.0-fix-looping.diff