Skip to content

Conversation

@PalmForest0
Copy link

@PalmForest0 PalmForest0 commented Jun 9, 2025

Created DummyBehaviour patch that changes the name of each dummy according to the name of the corresponding element in the editor. ( #26 )

Concerns

I'm fairly certain that this is not the most optimal implementation, as it filters all map elements every time a DummyBehaviour is loaded to get all dummies. If there is a better way to get the names (perhaps using DummyBuilder), please let me know.

Possibilities

In the future there could be a way to choose what cosmetics each dummy is wearing and customize their colors through the editor.

dummy-example-1
dummy-example-2

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant