Implemented custom dummy names using the element name in the editor #50
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Created DummyBehaviour patch that changes the name of each dummy according to the name of the corresponding element in the editor. ( #26 )
Concerns
I'm fairly certain that this is not the most optimal implementation, as it filters all map elements every time a DummyBehaviour is loaded to get all dummies. If there is a better way to get the names (perhaps using DummyBuilder), please let me know.
Possibilities
In the future there could be a way to choose what cosmetics each dummy is wearing and customize their colors through the editor.