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Solid angle vis #232
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Solid angle vis #232
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…ing 22_CppCOmpat to run tests
…essappSPIRV project
…id angle", rest should be shader work
…haders Precompiled shaders
Adds tests for the new Morton Code class
…ry_search Cooperative Binary Search Unit test
- Camera movement is disabled correctly - Hacked ViewManipulate to use for the cube itself - Added a storage buffer for debugging and getting stuff from GPU to CPU - Most importantly, disabled skew, used TRS for that - Random OBB buttons - Detection of mismatch of silhouette vertices (between slow more correct algo vs fast LUT based algo)
- More debug data going to imgui - Little bit of shader code refactoring - "Revert to last" button to go back to last random transformation of the OBB - Added getVertexZNeg() and getVertex() preprocessor branches for faster versions
# Conflicts: # CMakeLists.txt
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