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@calaespi
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This PR fixes an issue with Outpost Siege where the exiled card interaction was using 'ExileOnMoved' instead of 'ForgetOnMoved', causing incorrect behavior when the card left the battlefield. It also updates Card.java to correctly check for 'LethalDamageByPower' static abilities in the getLethal() method.

…ngesZone excludes Stack/Exile + Exiled). Initialize Localizer/Lang to prevent NPE during GameType init.
…tions to aid Outpost Siege simulations. Keep Issue4745Test disabled until full phase-driven harness is ready.
@tehdiplomat
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Why are three different "issues" being lumped together in a single PR?

@tool4ever
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tool4ever commented Feb 11, 2026

thanks for contributing
I'd recommend focusing on #9703 before doing more statics so you can better understand how they're supposed to work first

@calaespi
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@tehdiplomat I apologize for lumping the changes. They were discovered while working on the Outpost Siege interaction and felt related enough to include together. I will make sure to separate unrelated changes in future PRs.

@tool4ever Thanks for the recommendation on #9703, I will definitely check it out to better understand the static abilities. I have also pushed a fix for the hardcoded path you noticed.

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3 participants