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8 changes: 4 additions & 4 deletions MarkBox/data/tables/markbox-sexp.tbm
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ $Subcategory: Scripted
$Minimum Arguments: 2
; No maximum arguments means that it accepts a variable number of arguments
$Return Type: Nothing
$Description: Highlights a ship to draw player attention to it. Text will be displayed by the ship when targetted.
$Description: Highlights a ship to draw player attention to it. Text will be displayed by the ship when targeted.
$Parameter:
+Description: Text to display
+Type: string
Expand All @@ -21,7 +21,7 @@ $Subcategory: Scripted
$Minimum Arguments: 2
; No maximum arguments means that it accepts a variable number of arguments
$Return Type: Nothing
$Description: Highlights all ships in a wing to draw player attention to them. Text will be displayed by a ship when targetted.
$Description: Highlights all ships in a wing to draw player attention to them. Text will be displayed by a ship when targeted.
$Parameter:
+Description: Text to display
+Type: string
Expand All @@ -36,7 +36,7 @@ $Subcategory: Scripted
$Minimum Arguments: 3
; No maximum arguments means that it accepts a variable number of arguments
$Return Type: Nothing
$Description: Highlights subsystems on a ship to assist the player in targetting specific subsystems. Text will be displayed by the subsystem when targetted.
$Description: Highlights subsystems on a ship to assist the player in targeting specific subsystems. Text will be displayed by the subsystem when targeted.
$Parameter:
+Description: Ship that has the subsystem to highlight
+Type: Ship
Expand All @@ -54,7 +54,7 @@ $Subcategory: Scripted
$Minimum Arguments: 1
$Maximum Arguments: 2
$Return Type: Nothing
$Description: Highlights weapons to help player identify important targets. Text will be displayed by the weapon when targetted. You can also specify a ship to tie distance calculations with the "lua-get-weapon-distance" sexp. The ship is pre-defined here for consideration of how much computing time calculating distances for tons of weapons can have on your poor CPU.
$Description: Highlights weapons to help player identify important targets. Text will be displayed by the weapon when targeted. You can also specify a ship to tie distance calculations with the "lua-get-weapon-distance" sexp. The ship is pre-defined here for consideration of how much computing time calculating distances for tons of weapons can have on your poor CPU.
$Parameter:
+Description: Weapon to highlight
+Type: string
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4 changes: 2 additions & 2 deletions MiscFunctions/data/tables/misc-sc-functions-sexp.tbm
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ $Category: Change
$Subcategory: Scripted
$Minimum Arguments: 1
$Return Type: Nothing
$Description: Clears any flag that may prevent a ship to be targetted. (Invisible, stealthy, friendly-stealthy)
$Description: Clears any flag that may prevent a ship to be targeted. (Invisible, stealthy, friendly-stealthy)
$Repeat
$Parameter:
+Description: Ships to become targetable
Expand All @@ -78,7 +78,7 @@ $Category: Change
$Subcategory: Scripted
$Minimum Arguments: 1
$Return Type: Nothing
$Description: Sets any flag that causes a ship to be targetted. (Invisible, stealthy, friendly-stealthy)
$Description: Sets any flag that causes a ship to be targeted. (Invisible, stealthy, friendly-stealthy)
$Repeat
$Parameter:
+Description: Ships to become untargetable
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2 changes: 1 addition & 1 deletion PromptBox/data/tables/proBox-sexp.tbm
Original file line number Diff line number Diff line change
Expand Up @@ -67,7 +67,7 @@ $Subcategory: Player
$Minimum Arguments: 1
$Maximum Arguments: 1
$Return Type: number
$Description: Highlights all ships in a wing to draw player attention to them. Text will be displayed by a ship when targetted. This will return 0 when uninitialized or waiting for a response, or 1-5 based on the last response.
$Description: This will return 0 when uninitialized or waiting for a response, or 1-5 based on the last response.
$Parameter:
+Description: Prompt Reference to use
+Type: string
Expand Down