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1,358 changes: 1,345 additions & 13 deletions app/package-lock.json

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3 changes: 3 additions & 0 deletions app/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,10 @@
"webpack-dev-server": "^3.11.0"
},
"dependencies": {
"bootstrap": "^4.5.3",
"jquery": "^3.5.1",
"pouchdb-browser": "^7.2.2",
"truffle-contract": "^4.0.31",
"web3": "^1.2.4"
}
}
70 changes: 70 additions & 0 deletions app/src/gameData.js
Original file line number Diff line number Diff line change
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const PouchDB = require("pouchdb-browser");
const { gameStatusEnum } = require("./gameUtil");
const pouchDB = PouchDB.default.defaults();
let db;

init = () => {
db = new pouchDB("rps");
};

setGameData = (id, playerOne, playerTwo, choice, mask, maskTimestamp, stake, deadline, stakedFromWinnings) => {
const game = {
_id: id,
playerOne,
playerTwo,
choice,
mask,
maskTimestamp,
stake,
deadline,
stakedFromWinnings,
};
return game;
};

saveGame = async (game) => {
return await db.put(game);
};

getGame = async (gameId) => {
return await db.get(gameId);
};

updateGame = async (gameId, prop, val) => {
const game = await db.get(`${gameId}`);
game[`${prop}`] = val;
return await db.put(game);
};

deleteGame = async (gameId) => {
const game = await db.get(`${gameId}`);
return await db.remove(game);
};

deleteAllGames = async () => {
const rps = await fetchData();
if (rps !== undefined) {
rps.rows.map(async (x) => {
await deleteGame(x.id.toString());
});
}
};

fetchData = async function () {
try {
return await db.allDocs({ include_docs: true });
} catch (ex) {
console.error("fetchData error: ", ex);
}
};

module.exports = {
init,
setGameData,
saveGame,
deleteGame,
updateGame,
getGame,
fetchData,
deleteAllGames,
};
145 changes: 145 additions & 0 deletions app/src/gameState.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,145 @@
const gameData = require("./gameData");
const gameUtil = require("./gameUtil");

gameListRefresh = async function (activeAddress, blockTimeStamp) {
try {
$("#gamesTableContainer").show();
$("#noGamesBanner").hide().html(``);
const docs = await gameData.fetchData();

document.getElementById("gamesTableData").innerHTML =
docs !== undefined && docs.total_rows > 0
? docs.rows
.filter((x) => x.doc.playerOne === activeAddress || x.doc.playerTwo === activeAddress)
.map((y) => gameUtil.createHtmlGameRow(y.doc, activeAddress, blockTimeStamp))
.join("\n")
: "";

if (document.getElementById("gamesTableData").innerHTML === "") {
$("#gamesTableContainer").hide();
$("#noGamesBanner").show().html(`<h6>You have no games</h6>`);
}
} catch (ex) {
console.error("fetchData error: ", ex);
}
};

$(function () {
$('[data-toggle="tooltip"]').tooltip();
});

$("#playModal").on("show.bs.modal", function (event) {
let button = $(event.relatedTarget);
const gameId = button.data("gameid");
const gameStake = button.data("gamestake");
let modal = $(this);
modal.find("#play_gameId").val(gameId);
modal.find("#play_gamestake").val(`${gameStake}`);
modal.find(".modal-title").text("Play - Game = " + `${gameId.substring(0, 8)} ...`);
});

$("#revealModal").on("show.bs.modal", async function (event) {
let button = $(event.relatedTarget);
const gameId = button.data("gameid");
const revealer = button.data("revealer");

let modal = $(this);
modal.find("#reveal_gameId").val(gameId);
modal.find("#reveal_revealer").val(revealer);
modal.find(".modal-title").text("Reveal Game " + `${gameId.substring(0, 8)} ...`);

await displayRevealState(gameId, revealer);
});

$("#settleModal").on("show.bs.modal", async function (event) {
let button = $(event.relatedTarget);
const gameId = button.data("gameid");
let modal = $(this);
modal.find("#settle_gameId").val(button.data("gameid"));
modal.find(".modal-title").text("Settle Game " + `${gameId.substring(0, 8)} ...`);
});

$("#payoutModal").on("show.bs.modal", async function (event) {
const winnings = $("#winningsAmount").html();
$(this).find("#payout_balance").html(`You get : <strong> ${winnings} </strpng>`);
});

displayRevealState = async (gameId, revealer) => {
const game = await gameData.getGame(gameId);

document.getElementById(
"reveal_yourchoice_html"
).innerHTML = `<button type="button" class="btn btn-lg btn-secondary rpsChoice" value="${game.choiceOne}"">
${getChoiceIcon(game.choiceOne)} </button>`;

document.getElementById(
"reveal_theirchoice_html"
).innerHTML = `<button type="button" class="btn btn-lg btn-secondary rpsChoice" value="${game.choiceTwo}"">
${getChoiceIcon(game.choiceTwo)} </button>`;

document.getElementById("reveal_outcome_html").innerHTML = solveGame(game.choiceOne, game.choiceTwo);
};

solveGame = (revealer_choice, opponent_choice) => {
switch ((revealer_choice + 3 - opponent_choice) % 3) {
case 0:
return `<button type="button" class="btn btn-lg btn-secondary rpsChoice"><i class="fas fa-3x fa-equals"></i>Tie</button>`;
case 1:
return `<button type="button" class="btn btn-lg btn-success rpsChoice"><i class="fas fa-3x fa-check"></i>Win</button>`;
case 2:
return `<button type="button" class="btn btn-lg btn-danger rpsChoice"><i class="fas fa-3x fa-times"></i>Lose</button>`;
default:
return `<button type="button" class="btn btn-lg btn-secondary rpsChoice"></button>`;
}
};

getChoiceIcon = (choice) => {
switch (choice) {
case "0":
return `<i class="fas fa-question"></i>`;
case "1":
return `<i class="fas fa-3x fa-hand-rock" ></i>`;
case "2":
return `<i class="fas fa-3x fa-hand-paper"></i>`;
case "3":
return `<i class="fas fa-3x fa-hand-scissors"></i>`;
default:
return `<i class="fas fa-question"></i>`;
}
};

gamesCount = async function () {
try {
const docs = await gameData.fetchData();
const games = docs.rows.filter((x) => x.status !== gameUtil.gameStatusEnum.finished);
console.log("ALL games|", games);

// const games = (await gameData.fetchData()).rows;

const allGames = games.length;
const activeGames = games.filter((x) => x.doc.status !== gameUtil.gameStatusEnum.finished).length;
return [allGames, activeGames];
// return [1, 2];
} catch (ex) {
console.error("gamesCount error: ", ex);
}
};

accountGamesCount = async function (_account) {
try {
const docs = await gameData.fetchData();
const games = docs.rows.filter((x) => x.doc.playerOne === _account || x.doc.playerTwo === _account);
console.log("games|", games);
const allGames = games.length;
const activeGames = games.filter((x) => x.doc.status !== gameUtil.gameStatusEnum.finished).length;
return [allGames, activeGames];
} catch (ex) {
console.error("accountGamesCount error: ", ex);
}
};

module.exports = {
gameListRefresh,
gamesCount,
accountGamesCount,
};
130 changes: 130 additions & 0 deletions app/src/gameUtil.js
Original file line number Diff line number Diff line change
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const gameStatusEnum = { created: 1, played: 2, revealed: 3, playexpired: 4, revealexpired: 5, finished: 6 };

getEvent = (minedTxRecepit, eventIndex) => minedTxRecepit.logs[eventIndex].topics;

getGameLifeTimeSeconds = (days, hours, minutes) => {
return 3600 * 24 * days + 3600 * hours + 60 * minutes;
};

setTxProgress = async (progress, delay) => {
const percentVal = `${progress}%`;
setTimeout(
() => {
$(".progress-bar").css("width", percentVal);
$(".progress-bar").html(percentVal);
},
delay ? delay : 500
);

if (progress == "0") {
$(".progress").css("display", "none");
}
};

updateUI = async (txObj, txName, $txStatus) => {
if (!txObj.receipt.status) {
console.error("Wrong status");
console.error(txObj.receipt);
await $txStatus.html(`There was an error in the ${txName} transaction execution, status not 1`, `error`);
} else if (txObj.receipt.logs.length == 0) {
console.log("Empty logs");
console.log(txObj.receipt);
await $txStatus.html(`There was an error in the ${txName} transaction, missing expected event`, `error`);
} else {
await $txStatus.html(`${txName} transaction executed`, ``);
}
};

secondsToDisplayString = (seconds) => {
let days = Math.floor(seconds / (24 * 60 * 60));
seconds -= days * (24 * 60 * 60);
let hours = Math.floor(seconds / (60 * 60));
seconds -= hours * (60 * 60);
let minutes = Math.floor(seconds / 60);
seconds -= minutes * 60;

let dayStr = days === 0 ? `` : days === 1 ? `1d` : `${days}d`;
let hourStr = hours === 0 ? `` : hours === 1 ? `1h` : `${hours}h`;
let minStr = minutes === 0 ? `` : minutes === 1 ? `1m` : `${minutes}m`;
return `${dayStr} ${hourStr} ${minStr}`;
};

createHtmlGameRow = (game, activeAddress, blockTimeStamp) => {
return `<td>${activeAddress == game.playerOne ? game.playerTwoLabel : game.playerOneLabel}</td>
<td>${game.stakeInEther}</td>
<td>${makeExpiryButton(game.playDeadline, game.status, blockTimeStamp)}</td>
<td>${makeExpiryButton(game.revealDeadline, game.status, blockTimeStamp)}</td>
<td>${makeActionButton(game, activeAddress, blockTimeStamp)}</td>
</tr>`;
};

makeExpiryButton = (deadline, status, blockTimeStamp) => {
const expiredStateElem = `<button class="btn btn-sm btn-warning" disabled><i class="fas fa-hourglass-end"></i>&nbsp Expired</button>`;
return status === gameStatusEnum.finished || deadline < blockTimeStamp
? expiredStateElem
: `${secondsToDisplayString(deadline - blockTimeStamp)}`;
};

makeActionButton = (game, activeAddress, blockTimeStamp) => {
const settleActionButton = `<button class="btn btn-sm btn-warning" data-toggle="modal" data-target="#settleModal"
data-gameid="${game._id}" data-settler="${activeAddress}">
<i class="fas fa-1x fa-gavel"></i>&nbsp Settle</a></button>`;
const playActionButton = `<button class="btn btn-sm btn-primary" data-toggle="modal" data-target="#playModal"
data-deadline="${game.playDeadline}" data-gamestake="${game.stakeInEther}" data-gameid="${game._id}">
<i class="fas fa-1x fa-door-open"></i>&nbsp &nbsp Play</a></button>`;
const waitActionButton = `<button class="btn btn-sm btn-secondary" disabled>Wait</a></button>`;
const expiredActionButton = `<button class="btn btn-sm btn-danger" disabled><i class="fas fa-hourglass-end"></i>&nbsp Expired</a></button>`;
const finishedActionButton = `<button class="btn btn-sm btn-danger" disabled><i class="fas fa-1x fa-dizzy"></i>&nbsp Deleted</a></button>`;
const revealActionButton = `<button class="btn btn-sm btn-success" data-toggle="modal" data-target="#revealModal"
data-gameid="${game._id}" data-address="${activeAddress}">
<i class="fas fa-1x fa-eye"></i>&nbsp Reveal</a></button>`;

const isPlayerOne = activeAddress === game.playerOne;
const playHasExpired = game.playDeadline < blockTimeStamp;
const revealHasExpired = game.revealDeadline < blockTimeStamp;

if (revealHasExpired && game.status != gameStatusEnum.finished) {
return settleActionButton;
}
switch (game.status) {
case gameStatusEnum.created:
if (isPlayerOne) {
return playHasExpired ? (revealHasExpired ? settleActionButton : revealActionButton) : waitActionButton;
} else {
return playHasExpired ? finishedActionButton : playActionButton;
}

case gameStatusEnum.played:
if (isPlayerOne) {
return revealHasExpired ? settleActionButton : revealActionButton;
} else {
return revealHasExpired ? settleActionButton : waitActionButton;
}

case gameStatusEnum.playexpired:
return isPlayerOne ? (revealHasExpired ? settleActionButton : revealActionButton) : expiredActionButton;

case gameStatusEnum.revealexpired:
return settleActionButton;

case gameStatusEnum.finished:
return finishedActionButton;

case gameStatusEnum.expired:
return settleActionButton;

default:
return "";
}
};

module.exports = {
getEvent,
getGameLifeTimeSeconds,
setTxProgress,
updateUI,
secondsToDisplayString,
createHtmlGameRow,
makeActionButton,
gameStatusEnum,
};
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