Skip to content

Not working for multiplayer #86

@smittenz

Description

@smittenz

If I set the movement enabled player to a networked player prefab once it is instantiated the tracking turns off I get these errors when manually attempting to allow these scripts to.
[OVRBody] Failed to start body tracking with joint set FullBody.
UnityEngine.Debug:LogWarning (object)
OVRBody:StartBodyTracking () (at ./Library/PackageCache/com.meta.xr.sdk.core@67.0.0/Scripts/Movement/OVRBody.cs:126)
OVRBody:OnEnable () (at ./Library/PackageCache/com.meta.xr.sdk.core@67.0.0/Scripts/Movement/OVRBody.cs:95)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Metadata

Metadata

Assignees

No one assigned

    Labels

    staleStale issue.

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions