diff --git a/unbricked/title-screen/build.sh b/unbricked/title-screen/build.sh new file mode 100755 index 0000000..71cab60 --- /dev/null +++ b/unbricked/title-screen/build.sh @@ -0,0 +1,6 @@ +#!/bin/sh + +rgbasm -o main.o main.asm +rgbasm -o input.o input.asm +rgblink -o unbricked.gb main.o input.o +rgbfix -v -p 0xFF unbricked.gb diff --git a/unbricked/title-screen/hardware.inc b/unbricked/title-screen/hardware.inc new file mode 100644 index 0000000..2e3be73 --- /dev/null +++ b/unbricked/title-screen/hardware.inc @@ -0,0 +1,1069 @@ +;* +;* Gameboy Hardware definitions +;* +;* Based on Jones' hardware.inc +;* And based on Carsten Sorensen's ideas. +;* +;* Rev 1.1 - 15-Jul-97 : Added define check +;* Rev 1.2 - 18-Jul-97 : Added revision check macro +;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05 +;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes +;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines +;* : and Nintendo Logo +;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC +;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1 +;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC +;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format +;* Rev 2.0 - : Added GBC registers +;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines +;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates +;* Rev 2.3 - : Fixed incorrect _HRAM equate +;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND) +;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND) +;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND) +;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm) +;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta) +;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants +;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object) +;* Rev 4.0 - 03-May-21 : Updated to use RGBDS 0.5.0 syntax, changed IEF_LCDC to IEF_STAT (Eievui) +;* Rev 4.1 - 16-Aug-21 : Added more flags, bit number defines, and offset constants for OAM and window positions (rondnelson99) +;* Rev 4.2 - 04-Sep-21 : Added CH3- and CH4-specific audio registers flags (ISSOtm) +;* Rev 4.3 - 07-Nov-21 : Deprecate VRAM address constants (Eievui) +;* Rev 4.4 - 11-Jan-22 : Deprecate VRAM CART_SRAM_2KB constant (avivace) +;* Rev 4.5 - 03-Mar-22 : Added bit number definitions for OCPS, BCPS and LCDC (sukus) +;* Rev 4.6 - 15-Jun-22 : Added MBC3 registers and special values +;* Rev 4.7.0 - 27-Jun-22 : Added alternate names for some constants +;* Rev 4.7.1 - 05-Jul-22 : Added RPB_LED_ON constant + +; NOTE: REVISION NUMBER CHANGES MUST BE REFLECTED +; IN `rev_Check_hardware_inc` BELOW! + +IF __RGBDS_MAJOR__ == 0 && __RGBDS_MINOR__ < 5 + FAIL "This version of 'hardware.inc' requires RGBDS version 0.5.0 or later." +ENDC + +; If all of these are already defined, don't do it again. + + IF !DEF(HARDWARE_INC) +DEF HARDWARE_INC EQU 1 + +; Usage: rev_Check_hardware_inc +; Examples: rev_Check_hardware_inc 4.1.2 +; rev_Check_hardware_inc 4.1 (equivalent to 4.1.0) +; rev_Check_hardware_inc 4 (equivalent to 4.0.0) +MACRO rev_Check_hardware_inc + DEF CUR_VER equs "4,7,1" ; ** UPDATE THIS LINE WHEN CHANGING THE REVISION NUMBER ** + DEF MIN_VER equs STRRPL("\1", ".", ",") + DEF INTERNAL_CHK equs """MACRO ___internal + IF \\1 != \\4 || \\2 < \\5 || (\\2 == \\5 && \\3 < \\6) + FAIL "Version \\1.\\2.\\3 of 'hardware.inc' is incompatible with requested version \\4.\\5.\\6" + ENDC +\nENDM""" + INTERNAL_CHK + ___internal {CUR_VER}, {MIN_VER},0,0 + PURGE CUR_VER, MIN_VER, INTERNAL_CHK, ___internal +ENDM + + +;*************************************************************************** +;* +;* General memory region constants +;* +;*************************************************************************** + +DEF _VRAM EQU $8000 ; $8000->$9FFF +DEF _SCRN0 EQU $9800 ; $9800->$9BFF +DEF _SCRN1 EQU $9C00 ; $9C00->$9FFF +DEF _SRAM EQU $A000 ; $A000->$BFFF +DEF _RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF +DEF _RAMBANK EQU $D000 ; $D000->$DFFF +DEF _OAMRAM EQU $FE00 ; $FE00->$FE9F +DEF _IO EQU $FF00 ; $FF00->$FF7F,$FFFF +DEF _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F +DEF _HRAM EQU $FF80 ; $FF80->$FFFE + + +;*************************************************************************** +;* +;* MBC registers +;* +;*************************************************************************** + +; *** Common *** + +; -- +; -- RAMG ($0000-$1FFF) +; -- Controls whether access to SRAM (and the MBC3 RTC registers) is allowed (W) +; -- +DEF rRAMG EQU $0000 + +DEF CART_SRAM_ENABLE EQU $0A +DEF CART_SRAM_DISABLE EQU $00 + + +; -- +; -- ROMB0 ($2000-$3FFF) +; -- Selects which ROM bank is mapped to the ROMX space ($4000-$7FFF) (W) +; -- +; -- The range of accepted values, as well as the behavior of writing $00, +; -- varies depending on the MBC. +; -- +DEF rROMB0 EQU $2000 + +; -- +; -- RAMB ($4000-$5FFF) +; -- Selects which SRAM bank is mapped to the SRAM space ($A000-$BFFF) (W) +; -- +; -- The range of accepted values varies depending on the cartridge configuration. +; -- +DEF rRAMB EQU $4000 + + +; *** MBC3-specific registers *** + +; Write one of these to rRAMG to map the corresponding RTC register to all SRAM space +DEF RTC_S EQU $08 ; Seconds (0-59) +DEF RTC_M EQU $09 ; Minutes (0-59) +DEF RTC_H EQU $0A ; Hours (0-23) +DEF RTC_DL EQU $0B ; Lower 8 bits of Day Counter ($00-$FF) +DEF RTC_DH EQU $0C ; Bit 7 - Day Counter Carry Bit (1=Counter Overflow) + ; Bit 6 - Halt (0=Active, 1=Stop Timer) + ; Bit 0 - Most significant bit of Day Counter (Bit 8) + + +; -- +; -- RTCLATCH ($6000-$7FFF) +; -- Write $00 then $01 to latch the current time into the RTC registers (W) +; -- +DEF rRTCLATCH EQU $6000 + + +; *** MBC5-specific register *** + +; -- +; -- ROMB1 ($3000-$3FFF) +; -- A 9th bit that "extends" ROMB0 if more than 256 banks are present (W) +; -- +; -- Also note that rROMB0 thus only spans $2000-$2FFF. +; -- +DEF rROMB1 EQU $3000 + + +; Bit 3 of RAMB enables the rumble motor (if any) +DEF CART_RUMBLE_ON EQU 1 << 3 + + +;*************************************************************************** +;* +;* Memory-mapped registers +;* +;*************************************************************************** + +; -- +; -- P1 ($FF00) +; -- Register for reading joy pad info. (R/W) +; -- +DEF rP1 EQU $FF00 + +DEF P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons +DEF P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad +DEF P1F_3 EQU %00001000 ; P13 in port +DEF P1F_2 EQU %00000100 ; P12 in port +DEF P1F_1 EQU %00000010 ; P11 in port +DEF P1F_0 EQU %00000001 ; P10 in port + +DEF P1F_GET_DPAD EQU P1F_5 +DEF P1F_GET_BTN EQU P1F_4 +DEF P1F_GET_NONE EQU P1F_4 | P1F_5 + + +; -- +; -- SB ($FF01) +; -- Serial Transfer Data (R/W) +; -- +DEF rSB EQU $FF01 + + +; -- +; -- SC ($FF02) +; -- Serial I/O Control (R/W) +; -- +DEF rSC EQU $FF02 + +DEF SCF_START EQU %10000000 ; Transfer Start Flag (1=Transfer in progress, or requested) +DEF SCF_SPEED EQU %00000010 ; Clock Speed (0=Normal, 1=Fast) ** CGB Mode Only ** +DEF SCF_SOURCE EQU %00000001 ; Shift Clock (0=External Clock, 1=Internal Clock) + +DEF SCB_START EQU 7 +DEF SCB_SPEED EQU 1 +DEF SCB_SOURCE EQU 0 + +; -- +; -- DIV ($FF04) +; -- Divider register (R/W) +; -- +DEF rDIV EQU $FF04 + + +; -- +; -- TIMA ($FF05) +; -- Timer counter (R/W) +; -- +DEF rTIMA EQU $FF05 + + +; -- +; -- TMA ($FF06) +; -- Timer modulo (R/W) +; -- +DEF rTMA EQU $FF06 + + +; -- +; -- TAC ($FF07) +; -- Timer control (R/W) +; -- +DEF rTAC EQU $FF07 + +DEF TACF_START EQU %00000100 +DEF TACF_STOP EQU %00000000 +DEF TACF_4KHZ EQU %00000000 +DEF TACF_16KHZ EQU %00000011 +DEF TACF_65KHZ EQU %00000010 +DEF TACF_262KHZ EQU %00000001 + +DEF TACB_START EQU 2 + + +; -- +; -- IF ($FF0F) +; -- Interrupt Flag (R/W) +; -- +DEF rIF EQU $FF0F + + +; -- +; -- AUD1SWEEP/NR10 ($FF10) +; -- Sweep register (R/W) +; -- +; -- Bit 6-4 - Sweep Time +; -- Bit 3 - Sweep Increase/Decrease +; -- 0: Addition (frequency increases???) +; -- 1: Subtraction (frequency increases???) +; -- Bit 2-0 - Number of sweep shift (# 0-7) +; -- Sweep Time: (n*7.8ms) +; -- +DEF rNR10 EQU $FF10 +DEF rAUD1SWEEP EQU rNR10 + +DEF AUD1SWEEP_UP EQU %00000000 +DEF AUD1SWEEP_DOWN EQU %00001000 + + +; -- +; -- AUD1LEN/NR11 ($FF11) +; -- Sound length/Wave pattern duty (R/W) +; -- +; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%) +; -- Bit 5-0 - Sound length data (# 0-63) +; -- +DEF rNR11 EQU $FF11 +DEF rAUD1LEN EQU rNR11 + + +; -- +; -- AUD1ENV/NR12 ($FF12) +; -- Envelope (R/W) +; -- +; -- Bit 7-4 - Initial value of envelope +; -- Bit 3 - Envelope UP/DOWN +; -- 0: Decrease +; -- 1: Range of increase +; -- Bit 2-0 - Number of envelope sweep (# 0-7) +; -- +DEF rNR12 EQU $FF12 +DEF rAUD1ENV EQU rNR12 + + +; -- +; -- AUD1LOW/NR13 ($FF13) +; -- Frequency low byte (W) +; -- +DEF rNR13 EQU $FF13 +DEF rAUD1LOW EQU rNR13 + + +; -- +; -- AUD1HIGH/NR14 ($FF14) +; -- Frequency high byte (W) +; -- +; -- Bit 7 - Initial (when set, sound restarts) +; -- Bit 6 - Counter/consecutive selection +; -- Bit 2-0 - Frequency's higher 3 bits +; -- +DEF rNR14 EQU $FF14 +DEF rAUD1HIGH EQU rNR14 + + +; -- +; -- AUD2LEN/NR21 ($FF16) +; -- Sound Length; Wave Pattern Duty (R/W) +; -- +; -- see AUD1LEN for info +; -- +DEF rNR21 EQU $FF16 +DEF rAUD2LEN EQU rNR21 + + +; -- +; -- AUD2ENV/NR22 ($FF17) +; -- Envelope (R/W) +; -- +; -- see AUD1ENV for info +; -- +DEF rNR22 EQU $FF17 +DEF rAUD2ENV EQU rNR22 + + +; -- +; -- AUD2LOW/NR23 ($FF18) +; -- Frequency low byte (W) +; -- +DEF rNR23 EQU $FF18 +DEF rAUD2LOW EQU rNR23 + + +; -- +; -- AUD2HIGH/NR24 ($FF19) +; -- Frequency high byte (W) +; -- +; -- see AUD1HIGH for info +; -- +DEF rNR24 EQU $FF19 +DEF rAUD2HIGH EQU rNR24 + + +; -- +; -- AUD3ENA/NR30 ($FF1A) +; -- Sound on/off (R/W) +; -- +; -- Bit 7 - Sound ON/OFF (1=ON,0=OFF) +; -- +DEF rNR30 EQU $FF1A +DEF rAUD3ENA EQU rNR30 + +DEF AUD3ENA_OFF EQU %00000000 +DEF AUD3ENA_ON EQU %10000000 + + +; -- +; -- AUD3LEN/NR31 ($FF1B) +; -- Sound length (R/W) +; -- +; -- Bit 7-0 - Sound length +; -- +DEF rNR31 EQU $FF1B +DEF rAUD3LEN EQU rNR31 + + +; -- +; -- AUD3LEVEL/NR32 ($FF1C) +; -- Select output level +; -- +; -- Bit 6-5 - Select output level +; -- 00: 0/1 (mute) +; -- 01: 1/1 +; -- 10: 1/2 +; -- 11: 1/4 +; -- +DEF rNR32 EQU $FF1C +DEF rAUD3LEVEL EQU rNR32 + +DEF AUD3LEVEL_MUTE EQU %00000000 +DEF AUD3LEVEL_100 EQU %00100000 +DEF AUD3LEVEL_50 EQU %01000000 +DEF AUD3LEVEL_25 EQU %01100000 + + +; -- +; -- AUD3LOW/NR33 ($FF1D) +; -- Frequency low byte (W) +; -- +; -- see AUD1LOW for info +; -- +DEF rNR33 EQU $FF1D +DEF rAUD3LOW EQU rNR33 + + +; -- +; -- AUD3HIGH/NR34 ($FF1E) +; -- Frequency high byte (W) +; -- +; -- see AUD1HIGH for info +; -- +DEF rNR34 EQU $FF1E +DEF rAUD3HIGH EQU rNR34 + + +; -- +; -- AUD4LEN/NR41 ($FF20) +; -- Sound length (R/W) +; -- +; -- Bit 5-0 - Sound length data (# 0-63) +; -- +DEF rNR41 EQU $FF20 +DEF rAUD4LEN EQU rNR41 + + +; -- +; -- AUD4ENV/NR42 ($FF21) +; -- Envelope (R/W) +; -- +; -- see AUD1ENV for info +; -- +DEF rNR42 EQU $FF21 +DEF rAUD4ENV EQU rNR42 + + +; -- +; -- AUD4POLY/NR43 ($FF22) +; -- Polynomial counter (R/W) +; -- +; -- Bit 7-4 - Selection of the shift clock frequency of the (scf) +; -- polynomial counter (0000-1101) +; -- freq=drf*1/2^scf (not sure) +; -- Bit 3 - Selection of the polynomial counter's step +; -- 0: 15 steps +; -- 1: 7 steps +; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf) +; -- 000: f/4 001: f/8 010: f/16 011: f/24 +; -- 100: f/32 101: f/40 110: f/48 111: f/56 (f=4.194304 Mhz) +; -- +DEF rNR43 EQU $FF22 +DEF rAUD4POLY EQU rNR43 + +DEF AUD4POLY_15STEP EQU %00000000 +DEF AUD4POLY_7STEP EQU %00001000 + + +; -- +; -- AUD4GO/NR44 ($FF23) +; -- +; -- Bit 7 - Initial (when set, sound restarts) +; -- Bit 6 - Counter/consecutive selection +; -- +DEF rNR44 EQU $FF23 +DEF rAUD4GO EQU rNR44 + + +; -- +; -- AUDVOL/NR50 ($FF24) +; -- Channel control / ON-OFF / Volume (R/W) +; -- +; -- Bit 7 - Vin->SO2 ON/OFF (left) +; -- Bit 6-4 - SO2 output level (left speaker) (# 0-7) +; -- Bit 3 - Vin->SO1 ON/OFF (right) +; -- Bit 2-0 - SO1 output level (right speaker) (# 0-7) +; -- +DEF rNR50 EQU $FF24 +DEF rAUDVOL EQU rNR50 + +DEF AUDVOL_VIN_LEFT EQU %10000000 ; SO2 +DEF AUDVOL_VIN_RIGHT EQU %00001000 ; SO1 + + +; -- +; -- AUDTERM/NR51 ($FF25) +; -- Selection of Sound output terminal (R/W) +; -- +; -- Bit 7 - Output channel 4 to SO2 terminal (left) +; -- Bit 6 - Output channel 3 to SO2 terminal (left) +; -- Bit 5 - Output channel 2 to SO2 terminal (left) +; -- Bit 4 - Output channel 1 to SO2 terminal (left) +; -- Bit 3 - Output channel 4 to SO1 terminal (right) +; -- Bit 2 - Output channel 3 to SO1 terminal (right) +; -- Bit 1 - Output channel 2 to SO1 terminal (right) +; -- Bit 0 - Output channel 1 to SO1 terminal (right) +; -- +DEF rNR51 EQU $FF25 +DEF rAUDTERM EQU rNR51 + +; SO2 +DEF AUDTERM_4_LEFT EQU %10000000 +DEF AUDTERM_3_LEFT EQU %01000000 +DEF AUDTERM_2_LEFT EQU %00100000 +DEF AUDTERM_1_LEFT EQU %00010000 +; SO1 +DEF AUDTERM_4_RIGHT EQU %00001000 +DEF AUDTERM_3_RIGHT EQU %00000100 +DEF AUDTERM_2_RIGHT EQU %00000010 +DEF AUDTERM_1_RIGHT EQU %00000001 + + +; -- +; -- AUDENA/NR52 ($FF26) +; -- Sound on/off (R/W) +; -- +; -- Bit 7 - All sound on/off (sets all audio regs to 0!) +; -- Bit 3 - Sound 4 ON flag (read only) +; -- Bit 2 - Sound 3 ON flag (read only) +; -- Bit 1 - Sound 2 ON flag (read only) +; -- Bit 0 - Sound 1 ON flag (read only) +; -- +DEF rNR52 EQU $FF26 +DEF rAUDENA EQU rNR52 + +DEF AUDENA_ON EQU %10000000 +DEF AUDENA_OFF EQU %00000000 ; sets all audio regs to 0! + + +; -- +; -- LCDC ($FF40) +; -- LCD Control (R/W) +; -- +DEF rLCDC EQU $FF40 + +DEF LCDCF_OFF EQU %00000000 ; LCD Control Operation +DEF LCDCF_ON EQU %10000000 ; LCD Control Operation +DEF LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select +DEF LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select +DEF LCDCF_WINOFF EQU %00000000 ; Window Display +DEF LCDCF_WINON EQU %00100000 ; Window Display +DEF LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select +DEF LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select +DEF LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select +DEF LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select +DEF LCDCF_OBJ8 EQU %00000000 ; OBJ Construction +DEF LCDCF_OBJ16 EQU %00000100 ; OBJ Construction +DEF LCDCF_OBJOFF EQU %00000000 ; OBJ Display +DEF LCDCF_OBJON EQU %00000010 ; OBJ Display +DEF LCDCF_BGOFF EQU %00000000 ; BG Display +DEF LCDCF_BGON EQU %00000001 ; BG Display + +DEF LCDCB_ON EQU 7 ; LCD Control Operation +DEF LCDCB_WIN9C00 EQU 6 ; Window Tile Map Display Select +DEF LCDCB_WINON EQU 5 ; Window Display +DEF LCDCB_BG8000 EQU 4 ; BG & Window Tile Data Select +DEF LCDCB_BG9C00 EQU 3 ; BG Tile Map Display Select +DEF LCDCB_OBJ16 EQU 2 ; OBJ Construction +DEF LCDCB_OBJON EQU 1 ; OBJ Display +DEF LCDCB_BGON EQU 0 ; BG Display +; "Window Character Data Select" follows BG + + +; -- +; -- STAT ($FF41) +; -- LCDC Status (R/W) +; -- +DEF rSTAT EQU $FF41 + +DEF STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable) +DEF STATF_MODE10 EQU %00100000 ; Mode 10 +DEF STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank) +DEF STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank) +DEF STATF_LYCF EQU %00000100 ; Coincidence Flag +DEF STATF_HBL EQU %00000000 ; H-Blank +DEF STATF_VBL EQU %00000001 ; V-Blank +DEF STATF_OAM EQU %00000010 ; OAM-RAM is used by system +DEF STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system +DEF STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe + +DEF STATB_LYC EQU 6 +DEF STATB_MODE10 EQU 5 +DEF STATB_MODE01 EQU 4 +DEF STATB_MODE00 EQU 3 +DEF STATB_LYCF EQU 2 +DEF STATB_BUSY EQU 1 + +; -- +; -- SCY ($FF42) +; -- Scroll Y (R/W) +; -- +DEF rSCY EQU $FF42 + + +; -- +; -- SCX ($FF43) +; -- Scroll X (R/W) +; -- +DEF rSCX EQU $FF43 + + +; -- +; -- LY ($FF44) +; -- LCDC Y-Coordinate (R) +; -- +; -- Values range from 0->153. 144->153 is the VBlank period. +; -- +DEF rLY EQU $FF44 + + +; -- +; -- LYC ($FF45) +; -- LY Compare (R/W) +; -- +; -- When LY==LYC, STATF_LYCF will be set in STAT +; -- +DEF rLYC EQU $FF45 + + +; -- +; -- DMA ($FF46) +; -- DMA Transfer and Start Address (W) +; -- +DEF rDMA EQU $FF46 + + +; -- +; -- BGP ($FF47) +; -- BG Palette Data (W) +; -- +; -- Bit 7-6 - Intensity for %11 +; -- Bit 5-4 - Intensity for %10 +; -- Bit 3-2 - Intensity for %01 +; -- Bit 1-0 - Intensity for %00 +; -- +DEF rBGP EQU $FF47 + + +; -- +; -- OBP0 ($FF48) +; -- Object Palette 0 Data (W) +; -- +; -- See BGP for info +; -- +DEF rOBP0 EQU $FF48 + + +; -- +; -- OBP1 ($FF49) +; -- Object Palette 1 Data (W) +; -- +; -- See BGP for info +; -- +DEF rOBP1 EQU $FF49 + + +; -- +; -- WY ($FF4A) +; -- Window Y Position (R/W) +; -- +; -- 0 <= WY <= 143 +; -- When WY = 0, the window is displayed from the top edge of the LCD screen. +; -- +DEF rWY EQU $FF4A + + +; -- +; -- WX ($FF4B) +; -- Window X Position (R/W) +; -- +; -- 7 <= WX <= 166 +; -- When WX = 7, the window is displayed from the left edge of the LCD screen. +; -- Values of 0-6 and 166 are unreliable due to hardware bugs. +; -- +DEF rWX EQU $FF4B + +DEF WX_OFS EQU 7 ; add this to a screen position to get a WX position + + +; -- +; -- SPEED ($FF4D) +; -- Select CPU Speed (R/W) +; -- +DEF rKEY1 EQU $FF4D +DEF rSPD EQU rKEY1 + +DEF KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R) +DEF KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W) + + +; -- +; -- VBK ($FF4F) +; -- Select Video RAM Bank (R/W) +; -- +; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1) +; -- +DEF rVBK EQU $FF4F + + +; -- +; -- HDMA1 ($FF51) +; -- High byte for Horizontal Blanking/General Purpose DMA source address (W) +; -- CGB Mode Only +; -- +DEF rHDMA1 EQU $FF51 + + +; -- +; -- HDMA2 ($FF52) +; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W) +; -- CGB Mode Only +; -- +DEF rHDMA2 EQU $FF52 + + +; -- +; -- HDMA3 ($FF53) +; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W) +; -- CGB Mode Only +; -- +DEF rHDMA3 EQU $FF53 + + +; -- +; -- HDMA4 ($FF54) +; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W) +; -- CGB Mode Only +; -- +DEF rHDMA4 EQU $FF54 + + +; -- +; -- HDMA5 ($FF55) +; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W) +; -- CGB Mode Only +; -- +DEF rHDMA5 EQU $FF55 + +DEF HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W) +DEF HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W) +DEF HDMA5B_MODE EQU 7 ; DMA mode select (W) + +; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete +DEF HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R) + + +; -- +; -- RP ($FF56) +; -- Infrared Communications Port (R/W) +; -- CGB Mode Only +; -- +DEF rRP EQU $FF56 + +DEF RPF_ENREAD EQU %11000000 +DEF RPF_DATAIN EQU %00000010 ; 0=Receiving IR Signal, 1=Normal +DEF RPF_WRITE_HI EQU %00000001 +DEF RPF_WRITE_LO EQU %00000000 + +DEF RPB_LED_ON EQU 0 +DEF RPB_DATAIN EQU 1 + + +; -- +; -- BCPS/BGPI ($FF68) +; -- Background Color Palette Specification (aka Background Palette Index) (R/W) +; -- +DEF rBCPS EQU $FF68 +DEF rBGPI EQU rBCPS + +DEF BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) +DEF BCPSB_AUTOINC EQU 7 +DEF BGPIF_AUTOINC EQU BCPSF_AUTOINC +DEF BGPIB_AUTOINC EQU BCPSB_AUTOINC + + +; -- +; -- BCPD/BGPD ($FF69) +; -- Background Color Palette Data (aka Background Palette Data) (R/W) +; -- +DEF rBCPD EQU $FF69 +DEF rBGPD EQU rBCPD + + +; -- +; -- OCPS/OBPI ($FF6A) +; -- Object Color Palette Specification (aka Object Background Palette Index) (R/W) +; -- +DEF rOCPS EQU $FF6A +DEF rOBPI EQU rOCPS + +DEF OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) +DEF OCPSB_AUTOINC EQU 7 +DEF OBPIF_AUTOINC EQU OCPSF_AUTOINC +DEF OBPIB_AUTOINC EQU OCPSB_AUTOINC + + +; -- +; -- OCPD/OBPD ($FF6B) +; -- Object Color Palette Data (aka Object Background Palette Data) (R/W) +; -- +DEF rOCPD EQU $FF6B +DEF rOBPD EQU rOCPD + + +; -- +; -- SMBK/SVBK ($FF70) +; -- Select Main RAM Bank (R/W) +; -- +; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7) +; -- +DEF rSVBK EQU $FF70 +DEF rSMBK EQU rSVBK + + +; -- +; -- PCM12 ($FF76) +; -- Sound channel 1&2 PCM amplitude (R) +; -- +; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude +; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude +; -- +DEF rPCM12 EQU $FF76 + + +; -- +; -- PCM34 ($FF77) +; -- Sound channel 3&4 PCM amplitude (R) +; -- +; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude +; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude +; -- +DEF rPCM34 EQU $FF77 + + +; -- +; -- IE ($FFFF) +; -- Interrupt Enable (R/W) +; -- +DEF rIE EQU $FFFF + +DEF IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13 +DEF IEF_SERIAL EQU %00001000 ; Serial I/O transfer end +DEF IEF_TIMER EQU %00000100 ; Timer Overflow +DEF IEF_STAT EQU %00000010 ; STAT +DEF IEF_VBLANK EQU %00000001 ; V-Blank + +DEF IEB_HILO EQU 4 +DEF IEB_SERIAL EQU 3 +DEF IEB_TIMER EQU 2 +DEF IEB_STAT EQU 1 +DEF IEB_VBLANK EQU 0 + + +;*************************************************************************** +;* +;* Flags common to multiple sound channels +;* +;*************************************************************************** + +; -- +; -- Square wave duty cycle +; -- +; -- Can be used with AUD1LEN and AUD2LEN +; -- See AUD1LEN for more info +; -- +DEF AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5% +DEF AUDLEN_DUTY_25 EQU %01000000 ; 25% +DEF AUDLEN_DUTY_50 EQU %10000000 ; 50% +DEF AUDLEN_DUTY_75 EQU %11000000 ; 75% + + +; -- +; -- Audio envelope flags +; -- +; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV +; -- See AUD1ENV for more info +; -- +DEF AUDENV_UP EQU %00001000 +DEF AUDENV_DOWN EQU %00000000 + + +; -- +; -- Audio trigger flags +; -- +; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH +; -- See AUD1HIGH for more info +; -- +DEF AUDHIGH_RESTART EQU %10000000 +DEF AUDHIGH_LENGTH_ON EQU %01000000 +DEF AUDHIGH_LENGTH_OFF EQU %00000000 + + +;*************************************************************************** +;* +;* CPU values on bootup (a=type, b=qualifier) +;* +;*************************************************************************** + +DEF BOOTUP_A_DMG EQU $01 ; Dot Matrix Game +DEF BOOTUP_A_CGB EQU $11 ; Color GameBoy +DEF BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy) + +; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or +; other system running in GBC mode +DEF BOOTUP_B_CGB EQU %00000000 +DEF BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP + + +;*************************************************************************** +;* +;* Header +;* +;*************************************************************************** + +;* +;* Nintendo scrolling logo +;* (Code won't work on a real GameBoy) +;* (if next lines are altered.) +MACRO NINTENDO_LOGO + DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D + DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99 + DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E +ENDM + +; $0143 Color GameBoy compatibility code +DEF CART_COMPATIBLE_DMG EQU $00 +DEF CART_COMPATIBLE_DMG_GBC EQU $80 +DEF CART_COMPATIBLE_GBC EQU $C0 + +; $0146 GameBoy/Super GameBoy indicator +DEF CART_INDICATOR_GB EQU $00 +DEF CART_INDICATOR_SGB EQU $03 + +; $0147 Cartridge type +DEF CART_ROM EQU $00 +DEF CART_ROM_MBC1 EQU $01 +DEF CART_ROM_MBC1_RAM EQU $02 +DEF CART_ROM_MBC1_RAM_BAT EQU $03 +DEF CART_ROM_MBC2 EQU $05 +DEF CART_ROM_MBC2_BAT EQU $06 +DEF CART_ROM_RAM EQU $08 +DEF CART_ROM_RAM_BAT EQU $09 +DEF CART_ROM_MMM01 EQU $0B +DEF CART_ROM_MMM01_RAM EQU $0C +DEF CART_ROM_MMM01_RAM_BAT EQU $0D +DEF CART_ROM_MBC3_BAT_RTC EQU $0F +DEF CART_ROM_MBC3_RAM_BAT_RTC EQU $10 +DEF CART_ROM_MBC3 EQU $11 +DEF CART_ROM_MBC3_RAM EQU $12 +DEF CART_ROM_MBC3_RAM_BAT EQU $13 +DEF CART_ROM_MBC5 EQU $19 +DEF CART_ROM_MBC5_BAT EQU $1A +DEF CART_ROM_MBC5_RAM_BAT EQU $1B +DEF CART_ROM_MBC5_RUMBLE EQU $1C +DEF CART_ROM_MBC5_RAM_RUMBLE EQU $1D +DEF CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E +DEF CART_ROM_MBC7_RAM_BAT_GYRO EQU $22 +DEF CART_ROM_POCKET_CAMERA EQU $FC +DEF CART_ROM_BANDAI_TAMA5 EQU $FD +DEF CART_ROM_HUDSON_HUC3 EQU $FE +DEF CART_ROM_HUDSON_HUC1 EQU $FF + +; $0148 ROM size +; these are kilobytes +DEF CART_ROM_32KB EQU $00 ; 2 banks +DEF CART_ROM_64KB EQU $01 ; 4 banks +DEF CART_ROM_128KB EQU $02 ; 8 banks +DEF CART_ROM_256KB EQU $03 ; 16 banks +DEF CART_ROM_512KB EQU $04 ; 32 banks +DEF CART_ROM_1024KB EQU $05 ; 64 banks +DEF CART_ROM_2048KB EQU $06 ; 128 banks +DEF CART_ROM_4096KB EQU $07 ; 256 banks +DEF CART_ROM_8192KB EQU $08 ; 512 banks +DEF CART_ROM_1152KB EQU $52 ; 72 banks +DEF CART_ROM_1280KB EQU $53 ; 80 banks +DEF CART_ROM_1536KB EQU $54 ; 96 banks + +; $0149 SRAM size +; these are kilobytes +DEF CART_SRAM_NONE EQU 0 +DEF CART_SRAM_8KB EQU 2 ; 1 bank +DEF CART_SRAM_32KB EQU 3 ; 4 banks +DEF CART_SRAM_128KB EQU 4 ; 16 banks + +; $014A Destination code +DEF CART_DEST_JAPANESE EQU $00 +DEF CART_DEST_NON_JAPANESE EQU $01 + + +;*************************************************************************** +;* +;* Keypad related +;* +;*************************************************************************** + +DEF PADF_DOWN EQU $80 +DEF PADF_UP EQU $40 +DEF PADF_LEFT EQU $20 +DEF PADF_RIGHT EQU $10 +DEF PADF_START EQU $08 +DEF PADF_SELECT EQU $04 +DEF PADF_B EQU $02 +DEF PADF_A EQU $01 + +DEF PADB_DOWN EQU $7 +DEF PADB_UP EQU $6 +DEF PADB_LEFT EQU $5 +DEF PADB_RIGHT EQU $4 +DEF PADB_START EQU $3 +DEF PADB_SELECT EQU $2 +DEF PADB_B EQU $1 +DEF PADB_A EQU $0 + + +;*************************************************************************** +;* +;* Screen related +;* +;*************************************************************************** + +DEF SCRN_X EQU 160 ; Width of screen in pixels +DEF SCRN_Y EQU 144 ; Height of screen in pixels. Also corresponds to the value in LY at the beginning of VBlank. +DEF SCRN_X_B EQU 20 ; Width of screen in bytes +DEF SCRN_Y_B EQU 18 ; Height of screen in bytes + +DEF SCRN_VX EQU 256 ; Virtual width of screen in pixels +DEF SCRN_VY EQU 256 ; Virtual height of screen in pixels +DEF SCRN_VX_B EQU 32 ; Virtual width of screen in bytes +DEF SCRN_VY_B EQU 32 ; Virtual height of screen in bytes + + +;*************************************************************************** +;* +;* OAM related +;* +;*************************************************************************** + +; OAM attributes +; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS) +RSRESET +DEF OAMA_Y RB 1 ; y pos plus 16 +DEF OAMA_X RB 1 ; x pos plus 8 +DEF OAMA_TILEID RB 1 ; tile id +DEF OAMA_FLAGS RB 1 ; flags (see below) +DEF sizeof_OAM_ATTRS RB 0 + +DEF OAM_Y_OFS EQU 16 ; add this to a screen-relative Y position to get an OAM Y position +DEF OAM_X_OFS EQU 8 ; add this to a screen-relative X position to get an OAM X position + +DEF OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM + +; flags +DEF OAMF_PRI EQU %10000000 ; Priority +DEF OAMF_YFLIP EQU %01000000 ; Y flip +DEF OAMF_XFLIP EQU %00100000 ; X flip +DEF OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG) +DEF OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG) +DEF OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC) +DEF OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC) + +DEF OAMF_PALMASK EQU %00000111 ; Palette (GBC) + +DEF OAMB_PRI EQU 7 ; Priority +DEF OAMB_YFLIP EQU 6 ; Y flip +DEF OAMB_XFLIP EQU 5 ; X flip +DEF OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG) +DEF OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC) + + +; Deprecated constants. Please avoid using. + +DEF IEF_LCDC EQU %00000010 ; LCDC (see STAT) +DEF _VRAM8000 EQU _VRAM +DEF _VRAM8800 EQU _VRAM+$800 +DEF _VRAM9000 EQU _VRAM+$1000 +DEF CART_SRAM_2KB EQU 1 ; 1 incomplete bank + + + ENDC ;HARDWARE_INC \ No newline at end of file diff --git a/unbricked/title-screen/input.asm b/unbricked/title-screen/input.asm new file mode 100644 index 0000000..ce8cfa7 --- /dev/null +++ b/unbricked/title-screen/input.asm @@ -0,0 +1,47 @@ +; This is a simplified version of pads.z80 by PinoBatch for use in gb-asm-tutorial +; All labels are intentionally not exported to avoid confusing the reader with unfamiliar syntax. +; Once linking is introduced in part 3, a new, exported version of this file will be provided. + +INCLUDE "hardware.inc" + +SECTION "Input Variables", WRAM0 +wCurKeys:: db +wNewKeys:: db + +SECTION "UpdateKeys", ROM0 + +UpdateKeys:: + ; Poll half the controller + ld a, P1F_GET_BTN + call .onenibble + ld b, a ; B7-4 = 1; B3-0 = unpressed buttons + + ; Poll the other half + ld a, P1F_GET_DPAD + call .onenibble + swap a ; A3-0 = unpressed directions; A7-4 = 1 + xor a, b ; A = pressed buttons + directions + ld b, a ; B = pressed buttons + directions + + ; And release the controller + ld a, P1F_GET_NONE + ldh [rP1], a + + ; Combine with previous wCurKeys to make wNewKeys + ld a, [wCurKeys] + xor a, b ; A = keys that changed state + and a, b ; A = keys that changed to pressed + ld [wNewKeys], a + ld a, b + ld [wCurKeys], a + ret + +.onenibble + ldh [rP1], a ; switch the key matrix + call .knownret ; burn 10 cycles calling a known ret + ldh a, [rP1] ; ignore value while waiting for the key matrix to settle + ldh a, [rP1] + ldh a, [rP1] ; this read counts + or a, $F0 ; A7-4 = 1; A3-0 = unpressed keys +.knownret + ret diff --git a/unbricked/title-screen/main.asm b/unbricked/title-screen/main.asm new file mode 100644 index 0000000..3b67229 --- /dev/null +++ b/unbricked/title-screen/main.asm @@ -0,0 +1,339 @@ +; ANCHOR: dummy Lines beginning with `ANCHOR` and `ANCHOR_END` are used by mdBook +; ANCHOR_END: dummy Note that lines matching /^; ANCHOR/ are stripped from the online version +; ANCHOR: includes +INCLUDE "hardware.inc" +; ANCHOR_END: includes + +; ANCHOR: header +SECTION "Header", ROM0[$100] + + jp EntryPoint + + ds $150 - @, 0 ; Make room for the header +; ANCHOR_END: header + +; ANCHOR: entry +EntryPoint: + ; Do not turn the LCD off outside of VBlank +WaitVBlank: + ld a, [rLY] + cp 144 + jp c, WaitVBlank + + ; Turn the LCD off + ld a, 0 + ld [rLCDC], a +; ANCHOR_END: entry + +; ANCHOR: title_screen +TitleScreen: + ld de, Unbricked_Title_Screen_Tileset_Begin + ld hl, $9000 + ld bc, Unbricked_Title_Screen_Tileset_End - Unbricked_Title_Screen_Tileset_Begin + call Memcopy + + ld de, Unbricked_Title_Screen_Map_Begin + ld hl, $9800 + ld bc, Unbricked_Title_Screen_Map_End - Unbricked_Title_Screen_Map_Begin + call Memcopy + + ; Turn the LCD on + ld a, LCDCF_ON | LCDCF_BGON + ld [rLCDC], a + + ; During the first (blank) frame, initialize display registers + ld a, %11100100 + ld [rBGP], a + +TitleScreenLoop: + call UpdateKeys + ld a, [wCurKeys] + and PADF_START + jr z, TitleScreenLoop +; ANCHOR_END: title_screen + +WaitVBlank2: + ld a, [rLY] + cp 144 + jp c, WaitVBlank2 + + ; Turn the LCD off + ld a, 0 + ld [rLCDC], a + +ClearVRAM: + ld bc, $1FFF + ld hl, $8000 +.clearVRAMLoop + xor a + ld [hli], a + dec bc + ld a, b + or a, c + jr nz, .clearVRAMLoop + +; ANCHOR: copy_tiles + ; Copy the tile data + ld de, Tiles + ld hl, $9000 + ld bc, TilesEnd - Tiles + call Memcopy +; ANCHOR_END: copy_tiles + +; ANCHOR: copy_map + ; Copy the tilemap + ld de, Tilemap + ld hl, $9800 + ld bc, TilemapEnd - Tilemap + call Memcopy +; ANCHOR_END: copy_map + + ; Turn the LCD on + ld a, LCDCF_ON | LCDCF_BGON + ld [rLCDC], a + +; ANCHOR: end + + +Done: + jp Done +; ANCHOR_END: end + +; ANCHOR: memcpy +; Copy bytes from one area to another. +; @param de: Source +; @param hl: Destination +; @param bc: Length +Memcopy: + ld a, [de] + ld [hli], a + inc de + dec bc + ld a, b + or a, c + jp nz, Memcopy + ret +; ANCHOR_END: memcpy + +Tiles: + dw `33333333 + dw `33333333 + dw `33333333 + dw `33322222 + dw `33322222 + dw `33322222 + dw `33322211 + dw `33322211 + dw `33333333 + dw `33333333 + dw `33333333 + dw `22222222 + dw `22222222 + dw `22222222 + dw `11111111 + dw `11111111 + dw `33333333 + dw `33333333 + dw `33333333 + dw `22222333 + dw `22222333 + dw `22222333 + dw `11222333 + dw `11222333 + dw `33333333 + dw `33333333 + dw `33333333 + dw `33333333 + dw `33333333 + dw `33333333 + dw `33333333 + dw `33333333 + dw `33322211 + dw `33322211 + dw `33322211 + dw `33322211 + dw `33322211 + dw `33322211 + dw `33322211 + dw `33322211 + dw `22222222 + dw `20000000 + dw `20111111 + dw `20111111 + dw `20111111 + dw `20111111 + dw `22222222 + dw `33333333 + dw `22222223 + dw `00000023 + dw `11111123 + dw `11111123 + dw `11111123 + dw `11111123 + dw `22222223 + dw `33333333 + dw `11222333 + dw `11222333 + dw `11222333 + dw `11222333 + dw `11222333 + dw `11222333 + dw `11222333 + dw `11222333 + dw `00000000 + dw `00000000 + dw `00000000 + dw `00000000 + dw `00000000 + dw `00000000 + dw `00000000 + dw `00000000 + dw `11001100 + dw `11111111 + dw `11111111 + dw `21212121 + dw `22222222 +; ANCHOR: custom_logo + dw `22322232 + dw `23232323 + dw `33333333 + ; Paste your logo here: + +TilesEnd: +; ANCHOR_END: custom_logo + +Tilemap: + db $00, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $01, $02, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $08, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $08, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $08, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $07, $03, $0A, $0B, $0C, $0D, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $07, $03, $0E, $0F, $10, $11, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $07, $03, $12, $13, $14, $15, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $08, $07, $03, $16, $17, $18, $19, $03, 0,0,0,0,0,0,0,0,0,0,0,0 + db $04, $09, $09, $09, $09, $09, $09, $09, $09, $09, $09, $09, $09, $07, $03, $03, $03, $03, $03, $03, 0,0,0,0,0,0,0,0,0,0,0,0 +TilemapEnd: + +Unbricked_Title_Screen_Tileset_Begin: + DB $00,$00, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00, $00,$00 + DB $00,$00, $00,$00, $00,$00, $01,$01, $03,$03, $07,$07, $06,$06, $0C,$0C + DB $00,$00, $00,$00, $C0,$C0, $C0,$C0, $81,$81, $03,$03, $03,$03, $07,$07 + DB $00,$00, $00,$00, $00,$00, $C0,$C0, $C0,$C0, $81,$81, $01,$01, $03,$03 + DB $00,$00, $00,$00, $00,$00, $60,$60, $E0,$E0, $E0,$E0, $C1,$C1, $C3,$C3 + DB $00,$00, $00,$00, $60,$60, $63,$63, $CF,$CF, $8D,$8D, $81,$81, $03,$03 + DB $00,$00, $00,$00, $7C,$7C, $FE,$FE, $C3,$C3, $C3,$C3, $83,$83, $06,$06 + DB $00,$00, $00,$00, $01,$01, $07,$07, $07,$07, $02,$02, $02,$02, $04,$04 + DB $00,$00, $FC,$FC, $FE,$FE, $87,$87, $03,$03, $03,$03, $03,$03, $06,$06 + DB $00,$00, $00,$00, $00,$00, $01,$01, $01,$01, $03,$03, $06,$06, $06,$06 + DB $00,$00, $00,$00, $00,$00, $81,$81, $83,$83, $06,$06, $0C,$0C, $18,$18 + DB $00,$00, $00,$00, $70,$70, $C8,$C8, $08,$08, $08,$08, $18,$18, $30,$30 + DB $00,$00, $00,$00, $04,$04, $0C,$0C, $0C,$0C, $18,$18, $18,$18, $31,$31 + DB $00,$00, $00,$00, $00,$00, $00,$00, $06,$06, $3E,$3E, $F0,$F0, $C0,$C0 + DB $00,$00, $00,$00, $00,$00, $07,$07, $0E,$0E, $18,$18, $10,$10, $30,$30 + DB $00,$00, $00,$00, $FE,$FE, $FE,$FE, $01,$01, $03,$03, 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