diff --git a/README.md b/README.md index ee11f2c..43745d2 100644 --- a/README.md +++ b/README.md @@ -18,48 +18,58 @@ Work through all these exercises. You edit this file with your answers for these * Use `getPrice` method to view the value of the price of the tickets that was set when this object was created. * Use `insertMoney` method to simulate inserting an amount of money into the machine. * Use `getBalance` to check that the machine has a record of the amount inserted. - * You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window. + * You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window. ### Exercise 2.2 * What value is returned if you check the machine’s balance after it has printed a ticket? - + I got the value 0 ### Exercise 2.3 * Experiment with inserting different amounts of money before printing tickets. - * Do you notice anything strange about the machine’s behavior? - * What happens if you insert too much money into the machine – do you receive any refund? - * What happens if you do not insert enough and then try to print a ticket? + * Do you notice anything strange about the machine’s behavior? + * What happens if you insert too much money into the machine – do you receive any refund? + * What happens if you do not insert enough and then try to print a ticket? + - it still was the same no matter how much I put in ### Exercise 2.4 * Try to obtain a good understanding of a ticket machine’s behavior by interacting with it on the object bench before we start looking at how the `TicketMachine` class is implemented in the next section. ### Exercise 2.5 * Create another ticket machine for tickets of a different price. - * Buy a ticket from that machine. - * Does the printed ticket look different? + * Buy a ticket from that machine. + * Does the printed ticket look different? + * no it did not ### Exercise 2.6 * Write out what you think the outer wrappers of the `Student` and `LabClass` classes might look like – do not worry about the inner part. +public class Student{ + + } + + public class LabClass(){ + } ### Exercise 2.7 Does it matter whether we write
`public class TicketMachine`
or
`class public TicketMachine`
in the outer wrapper of a class? - + it gave me an error * Edit the source of the `TicketMachine` class to make the change and then close the editor window. - * Do you notice a change in the class diagram? - * What error message do you get when you now press the compile button? - * Do you think this message clearly explains what is wrong? - + * Do you notice a change in the class diagram? + * What error message do you get when you now press the compile button? + * Do you think this message clearly explains what is wrong? + it showed me red slashes + illegal expression + no ### Exercise 2.8 * Check whether or not it is possible to leave out the word `public` from the outer wrapper of the `TicketMachine` class. - + no syntax error ### Exercise 2.9 * From your earlier experimentation with the ticket machine objects within BlueJ you can probably remember the names of some of the methods – `printTicket`, for instance. - * Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class. - * Hint: There is only one constructor in the class. - + * Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class. + * Hint: There is only one constructor in the class. +integer would be fields, constructor would be the public ticket machine, methods would be get balance and get price ### Exercise 2.10 * Do you notice any features of the constructor that make it significantly different from the other methods of the class? @@ -71,6 +81,7 @@ private int count; private Student representative; private Server host; ``` +int, student, server ### Exercise 2.12 * What are the names of the following fields? @@ -80,6 +91,8 @@ private boolean alive; private Person tutor; private Game game; ``` +alive, tutor, game + ### Exercise 2.13 In the following field declaration from the TicketMachine class
@@ -88,35 +101,38 @@ In the following field declaration from the TicketMachine class
private int price; ``` does it matter which order the three words appear in? +yes it does * Edit the `TicketMachine` class to try different orderings. After each change, close the editor. - * Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are + * Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are possible? - * Check by pressing the compile button to see if there is an error message. - * Make sure that you reinstantiate the original version after your experiments! + * Check by pressing the compile button to see if there is an error message. + * Make sure that you reinstantiate the original version after your experiments! ### Exercise 2.14 * Is it always necessary to have a semicolon at the end of a field declaration? + yes * Once again, experiment via the editor. * The rule you will learn here is an important one, so be sure to remember it. ### Exercise 2.15 * Write in full the declaration for a field of type `int` whose name is `status`. - +int status ### Exercise 2.16 * To what class does the following constructor belong? ``` public Student(String name) ``` - +Student ### Exercise 2.17 * How many parameters does the following constructor have and what are their types? ``` public Book(String title, double price) ``` - +2 ### Exercise 2.18 * Can you guess what types some of the `Book` class’s fields might be? + int * Can you assume anything about the names of its fields? - + yes READ upto and INCLUDING section 2.15 of this chapter. diff --git a/TicketMachineTest.java b/TicketMachineTest.java index 9d1e74f..0821d87 100644 --- a/TicketMachineTest.java +++ b/TicketMachineTest.java @@ -11,7 +11,7 @@ * @author (your name) * @version (a version number or a date) */ -public class TicketMachineTest + class TicketMachineTest { /** * Default constructor for test class TicketMachineTest diff --git a/bluej.pkg b/bluej.pkg index bf25784..a92e914 100644 --- a/bluej.pkg +++ b/bluej.pkg @@ -1,32 +1,48 @@ #BlueJ package file -editor.fx.0.height=722 -editor.fx.0.width=800 -editor.fx.0.x=709 -editor.fx.0.y=113 +dependency1.from=TicketMachineTest +dependency1.to=TicketMachine +dependency1.type=UsesDependency +editor.fx.0.height=804 +editor.fx.0.width=969 +editor.fx.0.x=541 +editor.fx.0.y=123 objectbench.height=101 -objectbench.width=461 -package.divider.horizontal=0.6 +objectbench.width=665 +package.divider.horizontal=0.8615384615384616 package.divider.vertical=0.8007380073800738 package.editor.height=427 -package.editor.width=674 -package.editor.x=1067 -package.editor.y=119 +package.editor.width=682 +package.editor.x=952 +package.editor.y=134 package.frame.height=600 package.frame.width=800 -package.numDependencies=0 -package.numTargets=1 +package.numDependencies=1 +package.numTargets=3 package.showExtends=true package.showUses=true project.charset=UTF-8 -readme.height=58 +readme.height=60 readme.name=@README -readme.width=47 +readme.width=48 readme.x=10 readme.y=10 -target1.height=50 -target1.name=TicketMachine +target1.height=70 +target1.name=TicketMachineTest target1.showInterface=false -target1.type=ClassTarget -target1.width=120 -target1.x=80 -target1.y=50 +target1.type=UnitTestTargetJunit4 +target1.width=130 +target1.x=140 +target1.y=120 +target2.height=50 +target2.name=TicketMachine +target2.showInterface=false +target2.type=ClassTarget +target2.width=120 +target2.x=80 +target2.y=50 +target3.height=70 +target3.name=README.md +target3.type=TextTarget +target3.width=120 +target3.x=10 +target3.y=110 diff --git a/package.bluej b/package.bluej index bf25784..a92e914 100644 --- a/package.bluej +++ b/package.bluej @@ -1,32 +1,48 @@ #BlueJ package file -editor.fx.0.height=722 -editor.fx.0.width=800 -editor.fx.0.x=709 -editor.fx.0.y=113 +dependency1.from=TicketMachineTest +dependency1.to=TicketMachine +dependency1.type=UsesDependency +editor.fx.0.height=804 +editor.fx.0.width=969 +editor.fx.0.x=541 +editor.fx.0.y=123 objectbench.height=101 -objectbench.width=461 -package.divider.horizontal=0.6 +objectbench.width=665 +package.divider.horizontal=0.8615384615384616 package.divider.vertical=0.8007380073800738 package.editor.height=427 -package.editor.width=674 -package.editor.x=1067 -package.editor.y=119 +package.editor.width=682 +package.editor.x=952 +package.editor.y=134 package.frame.height=600 package.frame.width=800 -package.numDependencies=0 -package.numTargets=1 +package.numDependencies=1 +package.numTargets=3 package.showExtends=true package.showUses=true project.charset=UTF-8 -readme.height=58 +readme.height=60 readme.name=@README -readme.width=47 +readme.width=48 readme.x=10 readme.y=10 -target1.height=50 -target1.name=TicketMachine +target1.height=70 +target1.name=TicketMachineTest target1.showInterface=false -target1.type=ClassTarget -target1.width=120 -target1.x=80 -target1.y=50 +target1.type=UnitTestTargetJunit4 +target1.width=130 +target1.x=140 +target1.y=120 +target2.height=50 +target2.name=TicketMachine +target2.showInterface=false +target2.type=ClassTarget +target2.width=120 +target2.x=80 +target2.y=50 +target3.height=70 +target3.name=README.md +target3.type=TextTarget +target3.width=120 +target3.x=10 +target3.y=110