diff --git a/README.md b/README.md
index ee11f2c..43745d2 100644
--- a/README.md
+++ b/README.md
@@ -18,48 +18,58 @@ Work through all these exercises. You edit this file with your answers for these
* Use `getPrice` method to view the value of the price of the tickets that was set when this object was created.
* Use `insertMoney` method to simulate inserting an amount of money into the machine.
* Use `getBalance` to check that the machine has a record of the amount inserted.
- * You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window.
+ * You can insert several separate amounts of money into the machine, just like you might insert multiple coins or notes into a real machine. Try inserting the exact amount required for a ticket. As this is a simple machine, a ticket will not be issued automatically, so once you have inserted enough money, call the `printTicket` method. A facsimile ticket should be printed in the BlueJ terminal window.
### Exercise 2.2
* What value is returned if you check the machine’s balance after it has printed a ticket?
-
+ I got the value 0
### Exercise 2.3
* Experiment with inserting different amounts of money before printing tickets.
- * Do you notice anything strange about the machine’s behavior?
- * What happens if you insert too much money into the machine – do you receive any refund?
- * What happens if you do not insert enough and then try to print a ticket?
+ * Do you notice anything strange about the machine’s behavior?
+ * What happens if you insert too much money into the machine – do you receive any refund?
+ * What happens if you do not insert enough and then try to print a ticket?
+ - it still was the same no matter how much I put in
### Exercise 2.4
* Try to obtain a good understanding of a ticket machine’s behavior by interacting with it on the object bench before we start looking at how the `TicketMachine` class is implemented in the next section.
### Exercise 2.5
* Create another ticket machine for tickets of a different price.
- * Buy a ticket from that machine.
- * Does the printed ticket look different?
+ * Buy a ticket from that machine.
+ * Does the printed ticket look different?
+ * no it did not
### Exercise 2.6
* Write out what you think the outer wrappers of the `Student` and `LabClass` classes might look like – do not worry about the inner part.
+public class Student{
+
+ }
+
+ public class LabClass(){
+ }
### Exercise 2.7
Does it matter whether we write
`public class TicketMachine`
or
`class public TicketMachine`
in the outer wrapper of a class?
-
+ it gave me an error
* Edit the source of the `TicketMachine` class to make the change and then close the editor window.
- * Do you notice a change in the class diagram?
- * What error message do you get when you now press the compile button?
- * Do you think this message clearly explains what is wrong?
-
+ * Do you notice a change in the class diagram?
+ * What error message do you get when you now press the compile button?
+ * Do you think this message clearly explains what is wrong?
+ it showed me red slashes
+ illegal expression
+ no
### Exercise 2.8
* Check whether or not it is possible to leave out the word `public` from the outer wrapper of the `TicketMachine` class.
-
+ no syntax error
### Exercise 2.9
* From your earlier experimentation with the ticket machine objects within BlueJ you can probably remember the names of some of the methods – `printTicket`, for instance.
- * Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class.
- * Hint: There is only one constructor in the class.
-
+ * Look at the class definition in Code 2.1 and use this knowledge, along with the additional information about ordering we have given you, to try to make a list of the names of the fields, constructors, and methods in the `TicketMachine` class.
+ * Hint: There is only one constructor in the class.
+integer would be fields, constructor would be the public ticket machine, methods would be get balance and get price
### Exercise 2.10
* Do you notice any features of the constructor that make it significantly different from the other methods of the class?
@@ -71,6 +81,7 @@ private int count;
private Student representative;
private Server host;
```
+int, student, server
### Exercise 2.12
* What are the names of the following fields?
@@ -80,6 +91,8 @@ private boolean alive;
private Person tutor;
private Game game;
```
+alive, tutor, game
+
### Exercise 2.13
In the following field declaration from the TicketMachine class
@@ -88,35 +101,38 @@ In the following field declaration from the TicketMachine class
private int price;
```
does it matter which order the three words appear in?
+yes it does
* Edit the `TicketMachine` class to try different orderings. After each change, close the editor.
- * Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are
+ * Does the appearance of the class diagram after each change give you a clue as to whether or not other orderings are
possible?
- * Check by pressing the compile button to see if there is an error message.
- * Make sure that you reinstantiate the original version after your experiments!
+ * Check by pressing the compile button to see if there is an error message.
+ * Make sure that you reinstantiate the original version after your experiments!
### Exercise 2.14
* Is it always necessary to have a semicolon at the end of a field declaration?
+ yes
* Once again, experiment via the editor.
* The rule you will learn here is an important one, so be sure to remember it.
### Exercise 2.15
* Write in full the declaration for a field of type `int` whose name is `status`.
-
+int status
### Exercise 2.16
* To what class does the following constructor belong?
```
public Student(String name)
```
-
+Student
### Exercise 2.17
* How many parameters does the following constructor have and what are their types?
```
public Book(String title, double price)
```
-
+2
### Exercise 2.18
* Can you guess what types some of the `Book` class’s fields might be?
+ int
* Can you assume anything about the names of its fields?
-
+ yes
READ upto and INCLUDING section 2.15 of this chapter.
diff --git a/TicketMachineTest.java b/TicketMachineTest.java
index 9d1e74f..0821d87 100644
--- a/TicketMachineTest.java
+++ b/TicketMachineTest.java
@@ -11,7 +11,7 @@
* @author (your name)
* @version (a version number or a date)
*/
-public class TicketMachineTest
+ class TicketMachineTest
{
/**
* Default constructor for test class TicketMachineTest
diff --git a/bluej.pkg b/bluej.pkg
index bf25784..a92e914 100644
--- a/bluej.pkg
+++ b/bluej.pkg
@@ -1,32 +1,48 @@
#BlueJ package file
-editor.fx.0.height=722
-editor.fx.0.width=800
-editor.fx.0.x=709
-editor.fx.0.y=113
+dependency1.from=TicketMachineTest
+dependency1.to=TicketMachine
+dependency1.type=UsesDependency
+editor.fx.0.height=804
+editor.fx.0.width=969
+editor.fx.0.x=541
+editor.fx.0.y=123
objectbench.height=101
-objectbench.width=461
-package.divider.horizontal=0.6
+objectbench.width=665
+package.divider.horizontal=0.8615384615384616
package.divider.vertical=0.8007380073800738
package.editor.height=427
-package.editor.width=674
-package.editor.x=1067
-package.editor.y=119
+package.editor.width=682
+package.editor.x=952
+package.editor.y=134
package.frame.height=600
package.frame.width=800
-package.numDependencies=0
-package.numTargets=1
+package.numDependencies=1
+package.numTargets=3
package.showExtends=true
package.showUses=true
project.charset=UTF-8
-readme.height=58
+readme.height=60
readme.name=@README
-readme.width=47
+readme.width=48
readme.x=10
readme.y=10
-target1.height=50
-target1.name=TicketMachine
+target1.height=70
+target1.name=TicketMachineTest
target1.showInterface=false
-target1.type=ClassTarget
-target1.width=120
-target1.x=80
-target1.y=50
+target1.type=UnitTestTargetJunit4
+target1.width=130
+target1.x=140
+target1.y=120
+target2.height=50
+target2.name=TicketMachine
+target2.showInterface=false
+target2.type=ClassTarget
+target2.width=120
+target2.x=80
+target2.y=50
+target3.height=70
+target3.name=README.md
+target3.type=TextTarget
+target3.width=120
+target3.x=10
+target3.y=110
diff --git a/package.bluej b/package.bluej
index bf25784..a92e914 100644
--- a/package.bluej
+++ b/package.bluej
@@ -1,32 +1,48 @@
#BlueJ package file
-editor.fx.0.height=722
-editor.fx.0.width=800
-editor.fx.0.x=709
-editor.fx.0.y=113
+dependency1.from=TicketMachineTest
+dependency1.to=TicketMachine
+dependency1.type=UsesDependency
+editor.fx.0.height=804
+editor.fx.0.width=969
+editor.fx.0.x=541
+editor.fx.0.y=123
objectbench.height=101
-objectbench.width=461
-package.divider.horizontal=0.6
+objectbench.width=665
+package.divider.horizontal=0.8615384615384616
package.divider.vertical=0.8007380073800738
package.editor.height=427
-package.editor.width=674
-package.editor.x=1067
-package.editor.y=119
+package.editor.width=682
+package.editor.x=952
+package.editor.y=134
package.frame.height=600
package.frame.width=800
-package.numDependencies=0
-package.numTargets=1
+package.numDependencies=1
+package.numTargets=3
package.showExtends=true
package.showUses=true
project.charset=UTF-8
-readme.height=58
+readme.height=60
readme.name=@README
-readme.width=47
+readme.width=48
readme.x=10
readme.y=10
-target1.height=50
-target1.name=TicketMachine
+target1.height=70
+target1.name=TicketMachineTest
target1.showInterface=false
-target1.type=ClassTarget
-target1.width=120
-target1.x=80
-target1.y=50
+target1.type=UnitTestTargetJunit4
+target1.width=130
+target1.x=140
+target1.y=120
+target2.height=50
+target2.name=TicketMachine
+target2.showInterface=false
+target2.type=ClassTarget
+target2.width=120
+target2.x=80
+target2.y=50
+target3.height=70
+target3.name=README.md
+target3.type=TextTarget
+target3.width=120
+target3.x=10
+target3.y=110