When you rapidly fire a CAG, KSP seems to just crash? Or at least that is the experiance that @TheDicko has been having.
The ideal solution would be for users to implement their own debouncing/rate limiting on the firing of CAG events. However, just to be sure, it would be best if this library were to implement such a thing, to avoid the need for users to worry about what may be causing such an odd issue in their controller, and consequentially spending many hours trying to hunt down a rather trivial bug.