diff --git a/redist/redist-client-preview/Assembly-CSharp.dll b/redist/redist-client-preview/Assembly-CSharp.dll index a1253851..1f6d48fa 100755 Binary files a/redist/redist-client-preview/Assembly-CSharp.dll and b/redist/redist-client-preview/Assembly-CSharp.dll differ diff --git a/redist/redist-client-preview/Assembly-CSharp.xml b/redist/redist-client-preview/Assembly-CSharp.xml index 8ba4ea17..3f976e57 100755 --- a/redist/redist-client-preview/Assembly-CSharp.xml +++ b/redist/redist-client-preview/Assembly-CSharp.xml @@ -1103,6 +1103,12 @@ This value is confusing because in the level editor it is the normalized radius, but in-game it is the square radius. + + + Please check CurrentlyAllowsBuilding. + Bypassed by LevelAsset's ShouldAllowBuildingInSafezonesInSingleplayer option. + + Tools like carjacks and tires can be used in safezone by admins for maintenance. @@ -3578,56 +3584,56 @@ Is the Ctrl-C or Ctrl-Break signal being handled? - + - Payload for the DamageTool.damagePlayer function. + Marker for counting number of tips. - + - Should armor worn on matching limb be factored in? + Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. - + - Should game mode config damage multiplier be factored in? + Shown when game connection ping is significantly higher than server browser ping. At the time of writing + (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. - + - If player dies should it count towards quests? + Set to Time.frameCount + 1 while loading. + In the past used realtime, but that was unreliable if an individual frame took too long. - + - Effect to apply to ragdoll if dead. + Select a loading image while on the startup screen or a level without any images. - + - Marker for counting number of tips. + Payload for the DamageTool.damagePlayer function. - + - Camera used while transitioning between scenes to prevent the "no cameras rendering" warning. + Should armor worn on matching limb be factored in? - + - Shown when game connection ping is significantly higher than server browser ping. At the time of writing - (2025-01-17) this is likely because the server is using an "anycast proxy" in front of Steam A2S cache. + Should game mode config damage multiplier be factored in? - + - Set to Time.frameCount + 1 while loading. - In the past used realtime, but that was unreliable if an individual frame took too long. + If player dies should it count towards quests? - + - Select a loading image while on the startup screen or a level without any images. + Effect to apply to ragdoll if dead. @@ -3762,7 +3768,7 @@ If true, information like IP addresses and login tokens should be censored in vanilla logs. - Nelson 2024-11-11: Special thanks to Jdance and asineth0 in public issue #4740! + (public issue #4740) @@ -6049,17 +6055,6 @@ Absolute path to the map folder. - - - Whether unity analytics should track this map's name. Don't want to burn all the analysis points! - - - - - Maps included with the game only, separate from category because arena maps are misc. - Category is set as part of the config file. This is only mainly used to enable unity analytics tracking for map name. - - Only used for play menu categories at the moment. @@ -7381,6 +7376,12 @@ Note: this is the list as-configured. It has not been filtered according to gameplay config. + + + Not shown in the UI. These tags are checked once per-level-startup. + For example, used to check for "singleplayer" tag or a map-specific tag. + + If true, and transferState is enabled, delete attached items. @@ -7398,9 +7399,7 @@ - 2023-05-27: requested by Renaxon because some Arid blueprints are debug-only and - should not be visible when players search by name. (the 3.23.7.0 update made - non-craftable blueprints searchable for Buak) + Useful for hiding developer/debug internal blueprints that should not be visible when players search by name. @@ -10523,7 +10522,7 @@ Whether this entry should enable rich text formatting. - False by default because players abuse font size and ugly colors. + False by default to prevent players including markup themselves. @@ -12576,6 +12575,17 @@ OR use the nearly drop-in replacements FindFirstItemByAsset or HasItemByAsset. + + + In-game rich text does not support embedded YouTube videos, but they look great in the web browser, + so we simply remove them from the in-game text. + + + + + Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text. + + Multiplier to incoming damage. Defaults to 1.0. @@ -12644,17 +12654,6 @@ If true, the real item is shown rather than the cosmetic item. If false, the cosmetic item can be seen. - - - In-game rich text does not support embedded YouTube videos, but they look great in the web browser, - so we simply remove them from the in-game text. - - - - - Unfortunately in-game rich text does not have code formatting yet, so remove the tags while preserving text. - - Get index within bounds assuming list is not empty. @@ -12690,6 +12689,39 @@ If not null and damage is applied, is called with this position (startle: true). + + + Implemented by assets which gun supports checking for damage falloff. + When implemented, PopulateAsset should call PopulateArmorFalloff. + + + + + Ranged damage (guns) from greater than this distance finishes decreasing toward falloff multiplier. + Defaults to -1, in which case armor falloff is ignored. + + + + + Ranged damage (guns) from greater than this distance begins decreasing toward falloff multiplier. + Defaults to ArmorFalloffMaxRange. + + + + + [0, 1] normalized percentage of incoming damage to apply past IncomingDamageFalloffMaxRange. + + + + + Should hitmarker be shown client-side for a given range? + + + + + Amount to multiply damage by at a given range. + + If true, button tooltip will be overridden with tooltip from states array. @@ -14496,6 +14528,16 @@ Players are kicked from multiplayer if their skin color is within threshold of any of these rules. + + + If true, bypasses SafezoneNode no-buildables mode in singleplayer. + + + + + Blueprints can test for these tags. (Future extension here?) + + Controls where attachments looks for ADS alignment transform. @@ -17062,6 +17104,11 @@ transform.position used to test whether vehicle is moving. + + + Should be called AFTER replication (if applicable) so that events can call methods relying on replication. + + If true, the player can press Interact [F] when there are no responses @@ -19934,9 +19981,6 @@ Maps region coord to a list of sub-road renderers in that region. Unlike older "region" features, coord can be outside of the old bounds. Not used in the editor or the dedicated server. - - Nelson 2025-03-28: experimenting with this to see whether it reduces time spent culling far-away road - renderers on Rio de Janeiro Remastered. (Lots of roads on this map.) @@ -20278,6 +20322,11 @@ Used when creating/deleting levels, as well as following workshop changes. + + + Initialized along with level asset. + + Get level's cached asset, if any. diff --git a/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec b/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec index 4f8e1ac2..210f075a 100644 --- a/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec +++ b/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Client - 3.25.10.107-preview20806238 + 3.25.10.109-preview21029083 Unturned 3 Client-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-client-preview/SDG.Glazier.Runtime.dll b/redist/redist-client-preview/SDG.Glazier.Runtime.dll index bf4f8f81..63f24efd 100755 Binary files a/redist/redist-client-preview/SDG.Glazier.Runtime.dll and b/redist/redist-client-preview/SDG.Glazier.Runtime.dll differ diff --git a/redist/redist-client-preview/SDG.HostBans.Runtime.dll b/redist/redist-client-preview/SDG.HostBans.Runtime.dll index f3e9d87d..cbd7b571 100755 Binary files a/redist/redist-client-preview/SDG.HostBans.Runtime.dll and b/redist/redist-client-preview/SDG.HostBans.Runtime.dll differ diff --git a/redist/redist-client-preview/SDG.NetPak.Runtime.dll b/redist/redist-client-preview/SDG.NetPak.Runtime.dll index 3debeb06..c7bfead1 100755 Binary files a/redist/redist-client-preview/SDG.NetPak.Runtime.dll and b/redist/redist-client-preview/SDG.NetPak.Runtime.dll differ diff --git a/redist/redist-client-preview/SDG.NetTransport.dll b/redist/redist-client-preview/SDG.NetTransport.dll index 6a15f225..4abb1ef0 100755 Binary files a/redist/redist-client-preview/SDG.NetTransport.dll and b/redist/redist-client-preview/SDG.NetTransport.dll differ diff --git a/redist/redist-client-preview/SystemEx.dll b/redist/redist-client-preview/SystemEx.dll index e74e7405..4954086b 100755 Binary files a/redist/redist-client-preview/SystemEx.dll and b/redist/redist-client-preview/SystemEx.dll differ diff --git a/redist/redist-client-preview/UnityEx.dll b/redist/redist-client-preview/UnityEx.dll index 21bd08d6..0d35bf5b 100755 Binary files a/redist/redist-client-preview/UnityEx.dll and b/redist/redist-client-preview/UnityEx.dll differ diff --git a/redist/redist-client-preview/UnturnedDat.dll b/redist/redist-client-preview/UnturnedDat.dll index f1c3a09d..76cf32ce 100755 Binary files a/redist/redist-client-preview/UnturnedDat.dll and b/redist/redist-client-preview/UnturnedDat.dll differ diff --git a/redist/redist-client-preview/com.rlabrecque.steamworks.net.dll b/redist/redist-client-preview/com.rlabrecque.steamworks.net.dll index e11b1db6..6fc25ccd 100755 Binary files a/redist/redist-client-preview/com.rlabrecque.steamworks.net.dll and b/redist/redist-client-preview/com.rlabrecque.steamworks.net.dll differ diff --git a/redist/redist-client-preview/manifest.sha256.json b/redist/redist-client-preview/manifest.sha256.json index 011c6386..ee61de3b 100644 --- a/redist/redist-client-preview/manifest.sha256.json +++ b/redist/redist-client-preview/manifest.sha256.json @@ -1,13 +1,13 @@ { - "SDG.HostBans.Runtime.dll": "5903ce4239cd9e249719e6d3c299caa5df46c1f3471daadb319b0974997135fc", - "com.rlabrecque.steamworks.net.dll": "367c3cf766d35b173868941cd2466d3908739b638f17f59f8ff4a9cf149164a5", - "Assembly-CSharp.dll": "a0d1d32168af4c2eaf3c7692f0b6214c963189825665ff98d374bee6bb48cff6", - "SDG.NetTransport.dll": "efb6805dff3056d7132186e4ec5f9b203220d1963463da3d1f8729faac10958b", - "Assembly-CSharp.xml": "092fe39bfc1f138d01615a417e3cbed97bd07deee25c6f03e53c922630a19e8e", + "SDG.HostBans.Runtime.dll": "f747ce788400638d948c0cfdff8994def67ac95a30ecfb1de46dde6b3a04130e", + "com.rlabrecque.steamworks.net.dll": "610215e9588efe25a417d3ec8b04f166080af2c67ec7e6e49e807ac184d0a00f", + "Assembly-CSharp.dll": "0a24a817ebb91560aa0c274cb9529b0514d5fca03a2308ce13f13b795d43418b", + "SDG.NetTransport.dll": "28f5f0d2337c1d2f33a5f40dd7b2eb12c3ef1485d4e734155e0e37b2b2fe9131", + "Assembly-CSharp.xml": "b3bb2eda1969c1cee8827f2b387b5e910fdeb4e5ac5322c016dc0e9bf0f14943", "SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11", - "SystemEx.dll": "1a434a5d8f56f5fd780c08c850c5bd7e7831321147bb98ed899f4ba7409f5fee", - "UnturnedDat.dll": "2d8496b96972357d6101445e22e5e9ef39cc6d82403b1b0104e5e1d70dbd392c", - "SDG.NetPak.Runtime.dll": "acf6c447325b8964cb50aaa781f0933c50724d562b00f5db6a6d79beb30e9c46", - "UnityEx.dll": "80e6ddec7ff7b4549bd22bd0b91b2ef388cf93341216800631f863827162de79", - "SDG.Glazier.Runtime.dll": "0d6828280c12984ebbc3bfb5f867b97c8a22194dc034107ae4f4c3653ac3d009" + "SystemEx.dll": "3764ea4f8c213b1caf5c417f00eec8bab9950ecac9a2283f592cd65f7ede14d6", + "UnturnedDat.dll": "d1dd5d11ee0d6a51612a1cc4ab9f871000af1a9793b09c36a3c2070ad5272451", + "SDG.NetPak.Runtime.dll": "eb1e08358035f7c59001d4d02fb4f0ba0a04f9685f4064cd1cc69a097fefea14", + "UnityEx.dll": "a96d3a3849a84d53f3141505cc535088c957510e26829248538c79d5dec2041a", + "SDG.Glazier.Runtime.dll": "6bb0514ffaf842c60aca335f504a975bf21a04050d2be69527547432199bbb08" } \ No newline at end of file diff --git a/redist/redist-client-preview/version.preview.json b/redist/redist-client-preview/version.preview.json index b8cb92cf..7e141674 100644 --- a/redist/redist-client-preview/version.preview.json +++ b/redist/redist-client-preview/version.preview.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.25.10.107", - "BuildId": "20806238", - "NuGetVersion": "3.25.10.107-preview20806238", - "FilesHash": "1348DA0FB07C7A2001C9ADE3C7F1BF7D04C3F07BFBB70DAC1BEAF0F08CA57853", - "LastUpdated": "2025-11-14T22:52:30.0528499Z" + "GameVersion": "3.25.10.109", + "BuildId": "21029083", + "NuGetVersion": "3.25.10.109-preview21029083", + "FilesHash": "99EEE30351BE20AC2EDB283023581E4F028AE57804C46EF7A4C16349ABF60826", + "LastUpdated": "2025-12-03T21:39:38.8679179Z" } \ No newline at end of file diff --git a/redist/redist-manifests/.manifest.redist-client-preview.txt b/redist/redist-manifests/.manifest.redist-client-preview.txt index 9ec8ea47..f75a50c8 100644 --- a/redist/redist-manifests/.manifest.redist-client-preview.txt +++ b/redist/redist-manifests/.manifest.redist-client-preview.txt @@ -1 +1 @@ -6169493759601573648 +1375536072422072232