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Volumetric shaders #2

@nuclearpolygon

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@nuclearpolygon

Is it labor-consuming to provide osl volumetric functions support? as i can see the include directory does not contain as much stuff as the original and stdosl.h contains less as well.

is there a way to use all the stuff from original OSL Repo? I'm kinda newbie to this, but I'm excited to dive in!

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