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I did fix it to this
if (zUpAxis > 0){
objI = vector(-objI[0],-objI[1],-objI[2]) * color(widthOverscanMult*(1/windowAspect), heightOverscanMult, 1); //reorder to match UV for Y up axis
} else {
objI = vector(-objI[0],-objI[2],-objI[1]) * color(widthOverscanMult*(1/windowAspect), heightOverscanMult, 1); //reorder to match UV for Z up axis
}
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