From 0bbbff1060315413f1787dc60cf3469531e519b4 Mon Sep 17 00:00:00 2001 From: Jonathan Haylett Date: Thu, 10 Apr 2025 16:49:02 +0100 Subject: [PATCH] feat: add WASD up button to default pico pinout --- config/pico/config.cpp | 1 + include/modes/Rivals2.hpp | 2 -- 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/config/pico/config.cpp b/config/pico/config.cpp index bd14d920..6eb913c8 100644 --- a/config/pico/config.cpp +++ b/config/pico/config.cpp @@ -20,6 +20,7 @@ GpioButtonMapping button_mappings[] = { { BTN_LF2, 3 }, { BTN_LF3, 4 }, { BTN_LF4, 5 }, + { BTN_LF5, 1 }, { BTN_LT1, 6 }, { BTN_LT2, 7 }, diff --git a/include/modes/Rivals2.hpp b/include/modes/Rivals2.hpp index 5ccbbad3..3c274b1c 100644 --- a/include/modes/Rivals2.hpp +++ b/include/modes/Rivals2.hpp @@ -4,8 +4,6 @@ #include "core/ControllerMode.hpp" #include "core/state.hpp" -#include //this was not here, but doesn't seem to matter if I remove it from Melee20Button.hpp anyway - class Rivals2 : public ControllerMode { public: Rivals2();