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only modifications required for bwmirror -> jbwapi for marinehell
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src/test/java/marinehell/MarineHell.java

Lines changed: 5 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -8,9 +8,9 @@
88
import bwta.BWTA;
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import bwta.BaseLocation;
1010

11-
public class TestBot1 extends DefaultBWListener {
11+
public class MarineHell extends DefaultBWListener {
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13-
private Mirror mirror = new Mirror();
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private BWClient mirror = new BWClient(this);
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private Game game;
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@@ -38,7 +38,6 @@ private enum Strategy {
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private Set<Position> enemyBuildingMemory = new HashSet<>();
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public void run() {
41-
mirror.getModule().setEventListener(this);
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mirror.startGame();
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}
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@@ -67,7 +66,7 @@ public void onStart() {
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// Use BWTA to analyze map
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// This may take a few minutes if the map is processed first time!
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BWTA.readMap();
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BWTA.readMap(game);
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BWTA.analyze();
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int i = 0;
@@ -344,7 +343,7 @@ public void onFrame() {
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searchingScv++;
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}
346345

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debugText = "Size: " + workers.size() + "; isGathering" + workers.get(7).isGatheringMinerals() + "; location: "
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debugText = "Size: " + workers.size() + "; isGathering" + workers.get(workers.size() > 7 ? 7 : workers.size() - 1).isGatheringMinerals() + "; location: "
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+ baseLocations.size() + "; num: " + searchingScv;
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for (Unit u : game.enemy().getUnits()) {
@@ -391,7 +390,7 @@ public void onFrame() {
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}
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public static void main(String[] args) {
394-
new TestBot1().run();
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new MarineHell().run();
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}
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// Returns a suitable TilePosition to build a given building type near

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