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pmd codestyle
1 parent 0459de3 commit 93cd972

31 files changed

+379
-344
lines changed

src/main/java/bwapi/BWClient.java

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -3,7 +3,7 @@
33
import java.util.Objects;
44

55
public class BWClient {
6-
private BWListener eventListener;
6+
private final BWListener eventListener;
77

88
private Client client;
99
private EventHandler handler;
@@ -22,11 +22,11 @@ public void startGame() {
2222
while (client == null) {
2323
try {
2424
client = new Client();
25-
} catch (Throwable t) {
25+
} catch (final Exception t) {
2626
System.err.println("Game table mapping not found.");
2727
try {
2828
Thread.sleep(1000);
29-
} catch (Throwable ignored) {
29+
} catch (final Exception ignored) {
3030
}
3131
}
3232
}
@@ -40,7 +40,7 @@ public void startGame() {
4040
while (client.data().isInGame()) {
4141
client.update(handler);
4242
}
43-
} catch (Throwable exception) {
43+
} catch (final Exception exception) {
4444
exception.printStackTrace();
4545
}
4646
}

src/main/java/bwapi/BuildingPlacer.java

Lines changed: 74 additions & 68 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
package bwapi;
22

33
class BuildingPlacer {
4-
private static int MAX_RANGE = 64;
4+
private static final int MAX_RANGE = 64;
55
private static TilePosition gDirections[] = {
66
new TilePosition(1, 1),
77
new TilePosition(0, 1),
@@ -12,22 +12,22 @@ class BuildingPlacer {
1212
new TilePosition(0, -1),
1313
new TilePosition(-1, -1)
1414
};
15-
private static buildTemplate buildTemplates[] = // [13 + 1]
15+
private static BuildTemplate buildTemplates[] = // [13 + 1]
1616
{
17-
new buildTemplate(32, 0, 0, 1),
18-
new buildTemplate(0, 32, 1, 0),
19-
new buildTemplate(31, 0, 0, 1),
20-
new buildTemplate(0, 31, 1, 0),
21-
new buildTemplate(33, 0, 0, 1),
22-
new buildTemplate(0, 33, 1, 0),
23-
new buildTemplate(30, 0, 0, 1),
24-
new buildTemplate(29, 0, 0, 1),
25-
new buildTemplate(0, 30, 1, 0),
26-
new buildTemplate(28, 0, 0, 1),
27-
new buildTemplate(0, 29, 1, 0),
28-
new buildTemplate(27, 0, 0, 1),
29-
new buildTemplate(0, 28, 1, 0),
30-
new buildTemplate(-1, 0, 0, 0) // last
17+
new BuildTemplate(32, 0, 0, 1),
18+
new BuildTemplate(0, 32, 1, 0),
19+
new BuildTemplate(31, 0, 0, 1),
20+
new BuildTemplate(0, 31, 1, 0),
21+
new BuildTemplate(33, 0, 0, 1),
22+
new BuildTemplate(0, 33, 1, 0),
23+
new BuildTemplate(30, 0, 0, 1),
24+
new BuildTemplate(29, 0, 0, 1),
25+
new BuildTemplate(0, 30, 1, 0),
26+
new BuildTemplate(28, 0, 0, 1),
27+
new BuildTemplate(0, 29, 1, 0),
28+
new BuildTemplate(27, 0, 0, 1),
29+
new BuildTemplate(0, 28, 1, 0),
30+
new BuildTemplate(-1, 0, 0, 0) // last
3131
};
3232

3333
static TilePosition getBuildLocation(final UnitType type, final TilePosition desiredPosition1, final int maxRange, final boolean creep, final Game game) {
@@ -44,7 +44,7 @@ static TilePosition getBuildLocation(final UnitType type, final TilePosition des
4444
switch (type) {
4545
case Protoss_Pylon:
4646
final Unit pSpecialUnitTarget = game.getClosestUnitInRadius(
47-
desiredPosition.toPosition(), 999999, (u -> u.getPlayer().equals(game.self()) && !u.isPowered()));
47+
desiredPosition.toPosition(), 999999, u -> u.getPlayer().equals(game.self()) && !u.isPowered());
4848
if (pSpecialUnitTarget != null) {
4949
desiredPosition = pSpecialUnitTarget.getPosition().toTilePosition();
5050
trimPlacement = false;
@@ -63,16 +63,16 @@ static TilePosition getBuildLocation(final UnitType type, final TilePosition des
6363
break;
6464
}
6565

66-
PlacementReserve reserve = new PlacementReserve(maxRange);
66+
final PlacementReserve reserve = new PlacementReserve(maxRange);
6767
ReservePlacement(reserve, type, desiredPosition, game);
6868

69-
if (trimPlacement)
69+
if (trimPlacement) {
7070
reserveTemplateSpacing(reserve);
71-
72-
TilePosition centerPosition = desiredPosition.subtract((new TilePosition(MAX_RANGE, MAX_RANGE).divide(2)));
73-
if (pTargRegion != null)
71+
}
72+
final TilePosition centerPosition = desiredPosition.subtract(new TilePosition(MAX_RANGE, MAX_RANGE).divide(2));
73+
if (pTargRegion != null) {
7474
desiredPosition = pTargRegion.getCenter().toTilePosition();
75-
75+
}
7676
// Find the best position
7777
int bestDistance;
7878
int fallbackDistance;
@@ -82,7 +82,7 @@ static TilePosition getBuildLocation(final UnitType type, final TilePosition des
8282
bestDistance = fallbackDistance = 999999;
8383
bestPosition = fallbackPosition = TilePosition.None;
8484
for (int passCount = 0; passCount < (pTargRegion != null ? 2 : 1); ++passCount) {
85-
for (int y = 0; y < MAX_RANGE; ++y)
85+
for (int y = 0; y < MAX_RANGE; ++y) {
8686
for (int x = 0; x < MAX_RANGE; ++x) {
8787
// Ignore if space is reserved
8888
if (reserve.getValue(x, y) == 0) {
@@ -101,19 +101,22 @@ static TilePosition getBuildLocation(final UnitType type, final TilePosition des
101101
}
102102
}
103103
}
104-
// Break pass if position is found
105-
if (bestPosition != TilePosition.None)
106-
break;
104+
// Break pass if position is found
105+
if (bestPosition != TilePosition.None) {
106+
break;
107+
}
107108

108-
// Break if an alternative position was found
109-
if (fallbackPosition != TilePosition.None) {
110-
bestPosition = fallbackPosition;
111-
break;
112-
}
109+
// Break if an alternative position was found
110+
if (fallbackPosition != TilePosition.None) {
111+
bestPosition = fallbackPosition;
112+
break;
113+
}
113114

114-
// If we were really targetting a region, and couldn't find a position above
115-
if (pTargRegion != null) // Then fallback to the default build position
116-
desiredPosition = centerPosition;
115+
// If we were really targetting a region, and couldn't find a position above
116+
if (pTargRegion != null) { // Then fallback to the default build position
117+
desiredPosition = centerPosition;
118+
}
119+
}
117120
}
118121

119122
return bestPosition;
@@ -129,7 +132,7 @@ private static void ReservePlacement(final PlacementReserve reserve, final UnitT
129132
// @TODO: Assign 0 to all locations that have a ground distance > maxRange
130133

131134
// exclude positions off the map
132-
final TilePosition start = desiredPosition.subtract((new TilePosition(MAX_RANGE, MAX_RANGE).divide(2)));
135+
final TilePosition start = desiredPosition.subtract(new TilePosition(MAX_RANGE, MAX_RANGE).divide(2));
133136
reserve.iterate((pr, x, y) -> {
134137
if (!(start.add(new TilePosition(x, y)).isValid(game))) {
135138
pr.setValue(x, y, (byte) 0);
@@ -155,24 +158,23 @@ private static void ReservePlacement(final PlacementReserve reserve, final UnitT
155158
//reservePylonPlacement();
156159
break;
157160
case Terran_Bunker: // @TODO
158-
//if ( !GetBunkerPlacement() )
159-
{
161+
//if ( !GetBunkerPlacement() ){
160162
//reserveTurretPlacement();
161-
}
163+
//}
162164
break;
163165
case Terran_Missile_Turret: // @TODO
164166
case Protoss_Photon_Cannon:
165167
//reserveTurretPlacement();
166168
break;
167169
case Zerg_Creep_Colony: // @TODO
168-
//if ( creep || !GetBunkerPlacement() )
169-
{
170+
//if ( creep || !GetBunkerPlacement() ){
170171
//reserveTurretPlacement();
171-
}
172+
// }
172173
break;
173174
default:
174-
if (!type.isResourceDepot())
175+
if (!type.isResourceDepot()) {
175176
ReserveDefault(reserve, type, desiredPosition, game);
177+
}
176178
break;
177179
}
178180
}
@@ -208,7 +210,7 @@ private static void ReserveGroundHeight(final PlacementReserve reserve, final Ti
208210

209211
// Exclude locations with a different ground height, but restore a backup in case there are no more build locations
210212
reserve.backup();
211-
int targetHeight = game.getGroundHeight(desiredPosition);
213+
final int targetHeight = game.getGroundHeight(desiredPosition);
212214
reserve.iterate((pr, x, y) -> {
213215
if (game.getGroundHeight(start.add(new TilePosition(x, y))) != targetHeight) {
214216
pr.setValue(x, y, (byte) 0);
@@ -229,7 +231,7 @@ private static void ReserveAllStructures(final PlacementReserve reserve, final U
229231
game.self().getUnits().stream()
230232
.filter(u -> {
231233
final UnitType ut = u.getType();
232-
return u.exists() && (u.isCompleted() || (ut.producesLarva() && u.isMorphing())) && ut.isBuilding() && (ut.isResourceDepot() || ut.isRefinery());
234+
return u.exists() && (u.isCompleted() || ut.producesLarva() && u.isMorphing()) && ut.isBuilding() && (ut.isResourceDepot() || ut.isRefinery());
233235
})
234236
.forEach(u -> ReserveStructure(reserve, u, 2, type, desiredPosition));
235237

@@ -251,7 +253,7 @@ private static void ReserveExistingAddonPlacement(final PlacementReserve reserve
251253
game.self().getUnits().stream()
252254
.filter(u -> u.exists() && u.getType().canBuildAddon())
253255
.forEach(u -> {
254-
final TilePosition addonPos = (u.getTilePosition().add(new TilePosition(4, 1))).subtract(start);
256+
final TilePosition addonPos = u.getTilePosition().add(new TilePosition(4, 1)).subtract(start);
255257
reserve.setRange(addonPos, addonPos.add(new TilePosition(2, 2)), (byte) 0);
256258
});
257259

@@ -261,7 +263,7 @@ private static void ReserveExistingAddonPlacement(final PlacementReserve reserve
261263

262264
private static void ReserveDefault(final PlacementReserve reserve, final UnitType type, final TilePosition desiredPosition, final Game game) {
263265
reserve.backup();
264-
PlacementReserve original = reserve;
266+
final PlacementReserve original = reserve;
265267

266268
// Reserve some space around some specific units
267269
for (final Unit it : game.self().getUnits()) {
@@ -297,9 +299,10 @@ private static void ReserveDefault(final PlacementReserve reserve, final UnitTyp
297299
for (int y = 0; y < 64; ++y) {
298300
for (int x = 0; x < 64; ++x) {
299301
for (int dir = 0; dir < 8; ++dir) {
300-
TilePosition p = new TilePosition(x, y).add(gDirections[dir]);
301-
if (!PlacementReserve.isValidPos(p) || original.getValue(p) == 0)
302+
final TilePosition p = new TilePosition(x, y).add(gDirections[dir]);
303+
if (!PlacementReserve.isValidPos(p) || original.getValue(p) == 0) {
302304
reserve.setValue(p, (byte) 0);
305+
}
303306
}
304307

305308
}
@@ -313,7 +316,7 @@ private static void reserveTemplateSpacing(final PlacementReserve reserve) {
313316
reserve.backup();
314317

315318
for (int j = 0; buildTemplates[j].startX != -1; ++j) {
316-
final buildTemplate t = buildTemplates[j];
319+
final BuildTemplate t = buildTemplates[j];
317320
int x = t.startX;
318321
int y = t.startY;
319322
for (int i = 0; i < 64; ++i) {
@@ -331,9 +334,9 @@ private static void ReserveStructure(final PlacementReserve reserve, final Unit
331334
}
332335

333336
private static void ReserveStructureWithPadding(final PlacementReserve reserve, final TilePosition currentPosition, final TilePosition sizeExtra, final int padding, final UnitType type, final TilePosition desiredPosition) {
334-
final TilePosition paddingSize = sizeExtra.add((new TilePosition(padding, padding).multiply(2)));
337+
final TilePosition paddingSize = sizeExtra.add(new TilePosition(padding, padding).multiply(2));
335338

336-
final TilePosition topLeft = currentPosition.subtract(type.tileSize()).subtract((paddingSize.divide(2))).subtract(new TilePosition(1, 1));
339+
final TilePosition topLeft = currentPosition.subtract(type.tileSize()).subtract(paddingSize.divide(2)).subtract(new TilePosition(1, 1));
337340
final TilePosition topLeftRelative = topLeft.subtract(desiredPosition).add(new TilePosition(MAX_RANGE, MAX_RANGE).divide(2));
338341
final TilePosition maxSize = topLeftRelative.add(type.tileSize()).add(paddingSize).add(new TilePosition(1, 1));
339342

@@ -344,13 +347,13 @@ interface PlacementReserveExec {
344347
void operation(PlacementReserve placementReserve, int x, int y);
345348
}
346349

347-
private static class buildTemplate {
348-
int startX;
349-
int startY;
350-
int stepX;
351-
int stepY;
350+
private static class BuildTemplate {
351+
final int startX;
352+
final int startY;
353+
final int stepX;
354+
final int stepY;
352355

353-
buildTemplate(int startX, int startY, int stepX, int stepY) {
356+
BuildTemplate(final int startX, final int startY, final int stepX, final int stepY) {
354357
this.startX = startX;
355358
this.startY = startY;
356359
this.stepX = stepX;
@@ -363,7 +366,7 @@ static class PlacementReserve {
363366
byte data[][];
364367
byte save[][];
365368

366-
PlacementReserve(int maxRange) {
369+
PlacementReserve(final int maxRange) {
367370
maxSearch = Math.min(Math.max(0, maxRange), MAX_RANGE);
368371
reset();
369372
backup();
@@ -402,39 +405,42 @@ void setRange(final int left, final int top, final int right, final int bottom,
402405
}
403406
}
404407

405-
void setRange(TilePosition lt, TilePosition rb, byte value) {
408+
void setRange(final TilePosition lt, final TilePosition rb, final byte value) {
406409
setRange(lt.x, lt.y, rb.x, rb.y, value);
407410
}
408411

409412
// Gets the value from the placement reserve array, 0 if position is invalid
410413
byte getValue(final int x, final int y) {
411-
if (isValidPos(x, y))
414+
if (isValidPos(x, y)) {
412415
return data[y][x];
416+
}
413417
return 0;
414418
}
415419

416420
byte getValue(final TilePosition p) {
417421
return getValue(p.x, p.y);
418422
}
419423

420-
void iterate(PlacementReserveExec proc) {
424+
void iterate(final PlacementReserveExec proc) {
421425
// Get min/max distances
422-
int min = MAX_RANGE / 2 - maxSearch / 2;
423-
int max = min + maxSearch;
424-
for (int y = min; y < max; ++y)
426+
final int min = MAX_RANGE / 2 - maxSearch / 2;
427+
final int max = min + maxSearch;
428+
for (int y = min; y < max; ++y) {
425429
for (int x = min; x < max; ++x) {
426430
proc.operation(this, x, y);
427431
}
432+
}
428433
}
429434

430435
boolean hasValidSpace() {
431436
// Get min/max distances
432-
int min = MAX_RANGE / 2 - maxSearch / 2;
433-
int max = min + maxSearch;
437+
final int min = MAX_RANGE / 2 - maxSearch / 2;
438+
final int max = min + maxSearch;
434439
for (int y = min; y < max; ++y) {
435440
for (int x = min; x < max; ++x) {
436-
if (getValue(x, y) == 1)
441+
if (getValue(x, y) == 1) {
437442
return true;
443+
}
438444
}
439445
}
440446
return false;

src/main/java/bwapi/Bullet.java

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -65,8 +65,10 @@ public boolean isVisible(final Player player) {
6565
return bulletData.isVisible(player.getID());
6666
}
6767

68-
public boolean equals(Object that) {
69-
if (!(that instanceof Bullet)) return false;
68+
public boolean equals(final Object that) {
69+
if (!(that instanceof Bullet)) {
70+
return false;
71+
}
7072
return getID() == ((Bullet) that).getID();
7173
}
7274

src/main/java/bwapi/BulletType.java

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -56,7 +56,7 @@ public enum BulletType {
5656

5757
private int id;
5858

59-
BulletType(int id) {
59+
BulletType(final int id) {
6060
this.id = id;
6161
}
6262
}

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