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api/InscryptionAPI.Card.CardExtensions.html

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<a id="InscryptionAPI_Card_CardExtensions_ProvidesBlueGem_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesBlueGem*"></a>
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<h4 id="InscryptionAPI_Card_CardExtensions_ProvidesBlueGem_DiskCardGame_CardInfo_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesBlueGem(DiskCardGame.CardInfo)">ProvidesBlueGem(CardInfo)</h4>
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<div class="markdown level1 summary"><p>Determines if this card provides its owner with a blue gem.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool ProvidesBlueGem(this CardInfo card)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">DiskCardGame.CardInfo</span></td>
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<td><span class="parametername">card</span></td>
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<td><p>CardInfo to check</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Card_CardExtensions_ProvidesBlueGem_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesBlueGem*"></a>
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<h4 id="InscryptionAPI_Card_CardExtensions_ProvidesBlueGem_DiskCardGame_PlayableCard_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesBlueGem(DiskCardGame.PlayableCard)">ProvidesBlueGem(PlayableCard)</h4>
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<div class="markdown level1 summary"><p>Determines if this card provides its owner with a blue gem.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool ProvidesBlueGem(this PlayableCard card)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">DiskCardGame.PlayableCard</span></td>
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<td><span class="parametername">card</span></td>
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<td><p>Card to check</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Card_CardExtensions_ProvidesGreenGem_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesGreenGem*"></a>
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<h4 id="InscryptionAPI_Card_CardExtensions_ProvidesGreenGem_DiskCardGame_CardInfo_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesGreenGem(DiskCardGame.CardInfo)">ProvidesGreenGem(CardInfo)</h4>
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<div class="markdown level1 summary"><p>Determines if this card provides its owner with a green gem.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool ProvidesGreenGem(this CardInfo card)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">DiskCardGame.CardInfo</span></td>
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<td><span class="parametername">card</span></td>
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<td><p>CardInfo to check</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</thead>
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<tbody>
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<td><span class="xref">System.Boolean</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Card_CardExtensions_ProvidesGreenGem_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesGreenGem*"></a>
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<h4 id="InscryptionAPI_Card_CardExtensions_ProvidesGreenGem_DiskCardGame_PlayableCard_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesGreenGem(DiskCardGame.PlayableCard)">ProvidesGreenGem(PlayableCard)</h4>
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<div class="markdown level1 summary"><p>Determines if this card provides its owner with a green gem.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool ProvidesGreenGem(this PlayableCard card)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</thead>
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<td><span class="xref">DiskCardGame.PlayableCard</span></td>
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<td><span class="parametername">card</span></td>
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<td><p>Card to check</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Description</th>
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<td><span class="xref">System.Boolean</span></td>
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<td></td>
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</table>
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<a id="InscryptionAPI_Card_CardExtensions_ProvidesOrangeGem_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesOrangeGem*"></a>
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<h4 id="InscryptionAPI_Card_CardExtensions_ProvidesOrangeGem_DiskCardGame_CardInfo_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesOrangeGem(DiskCardGame.CardInfo)">ProvidesOrangeGem(CardInfo)</h4>
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<div class="markdown level1 summary"><p>Determines if this card provides its owner with a orange gem.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool ProvidesOrangeGem(this CardInfo card)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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<td><span class="xref">DiskCardGame.CardInfo</span></td>
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<td><span class="parametername">card</span></td>
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<td><p>CardInfo to check</p>
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</td>
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</tr>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Description</th>
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<td><span class="xref">System.Boolean</span></td>
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</table>
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<a id="InscryptionAPI_Card_CardExtensions_ProvidesOrangeGem_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesOrangeGem*"></a>
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<h4 id="InscryptionAPI_Card_CardExtensions_ProvidesOrangeGem_DiskCardGame_PlayableCard_" data-uid="InscryptionAPI.Card.CardExtensions.ProvidesOrangeGem(DiskCardGame.PlayableCard)">ProvidesOrangeGem(PlayableCard)</h4>
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<div class="markdown level1 summary"><p>Determines if this card provides its owner with a orange gem.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static bool ProvidesOrangeGem(this PlayableCard card)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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<td><span class="xref">DiskCardGame.PlayableCard</span></td>
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<td><span class="parametername">card</span></td>
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<td><p>Card to check</p>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<td><span class="xref">System.Boolean</span></td>
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</table>
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<a id="InscryptionAPI_Card_CardExtensions_RemoveAbilities_" data-uid="InscryptionAPI.Card.CardExtensions.RemoveAbilities*"></a>
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<h4 id="InscryptionAPI_Card_CardExtensions_RemoveAbilities_DiskCardGame_CardInfo_DiskCardGame_Ability___" data-uid="InscryptionAPI.Card.CardExtensions.RemoveAbilities(DiskCardGame.CardInfo,DiskCardGame.Ability[])">RemoveAbilities(CardInfo, Ability[])</h4>
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<div class="markdown level1 summary"><p>Removes all stacks of any number of abilities from the card.</p>

api/InscryptionAPI.Card.ShieldManager.html

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<td><span class="parametername">target</span></td>
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<a id="InscryptionAPI_Card_ShieldManager_TriggerBreakShield_" data-uid="InscryptionAPI.Card.ShieldManager.TriggerBreakShield*"></a>
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<h4 id="InscryptionAPI_Card_ShieldManager_TriggerBreakShield_DiskCardGame_PlayableCard_System_Int32_DiskCardGame_PlayableCard_" data-uid="InscryptionAPI.Card.ShieldManager.TriggerBreakShield(DiskCardGame.PlayableCard,System.Int32,DiskCardGame.PlayableCard)">TriggerBreakShield(PlayableCard, Int32, PlayableCard)</h4>
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<div class="markdown level1 summary"><p>IEnumerator method that wraps BreakShield. Also contains code for triggering IShieldPreventedDamage and IShieldPreventedDamageInHand.</p>
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api/InscryptionAPI.InscryptionAPIPlugin.html

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<h6><strong>Assembly</strong>: InscryptionAPI.dll</h6>
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<h5 id="InscryptionAPI_InscryptionAPIPlugin_syntax">Syntax</h5>
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<pre><code class="lang-csharp hljs">[BepInPlugin(&quot;cyantist.inscryption.api&quot;, &quot;InscryptionAPI&quot;, &quot;2.23.1&quot;)]
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<pre><code class="lang-csharp hljs">[BepInPlugin(&quot;cyantist.inscryption.api&quot;, &quot;InscryptionAPI&quot;, &quot;2.23.2&quot;)]
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[HarmonyPatch]
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public class InscryptionAPIPlugin : BaseUnityPlugin</code></pre>
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<pre><code class="lang-csharp hljs">public const string ModVer = &quot;2.23.2&quot;</code></pre>
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api/InscryptionAPI.Triggers.IPostCardGettingAttacked.html

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<h1 id="InscryptionAPI_Triggers_IPostCardGettingAttacked" data-uid="InscryptionAPI.Triggers.IPostCardGettingAttacked" class="text-break">Interface IPostCardGettingAttacked
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</h1>
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<div class="markdown level0 summary"><p>Expanded version of CardGettingAttacked trigger, executed before it, that includes the attacker as an argument</p>
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<div class="markdown level0 summary"><p>Expanded version of CardGettingAttacked trigger, executed after it, that includes the attacker as an argument</p>
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<h6><strong>Namespace</strong>: <a class="xref" href="InscryptionAPI.Triggers.html">InscryptionAPI.Triggers</a></h6>

api/InscryptionAPI.Triggers.html

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<section><p>Used when a card wants to provide a passive buff to other cards on the board</p>
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<h4><a class="xref" href="InscryptionAPI.Triggers.IPostCardGettingAttacked.html">IPostCardGettingAttacked</a></h4>
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<section><p>Expanded version of CardGettingAttacked trigger, executed before it, that includes the attacker as an argument</p>
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<section><p>Expanded version of CardGettingAttacked trigger, executed after it, that includes the attacker as an argument</p>
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<h4><a class="xref" href="InscryptionAPI.Triggers.IPreTakeDamage.html">IPreTakeDamage</a></h4>
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<section><p>Trigger that is triggered right before a card takes damage.</p>

index.json

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