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api/InscryptionAPI.Card.CardExtensions.html

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</tbody>
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</table>
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<a id="InscryptionAPI_Card_CardExtensions_CardByName_" data-uid="InscryptionAPI.Card.CardExtensions.CardByName*"></a>
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<h4 id="InscryptionAPI_Card_CardExtensions_CardByName_System_Collections_IEnumerable_DiskCardGame_CardInfo__System_String_" data-uid="InscryptionAPI.Card.CardExtensions.CardByName(System.Collections.IEnumerable{DiskCardGame.CardInfo},System.String)">CardByName(IEnumerable&lt;CardInfo&gt;, String)</h4>
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<h4 id="InscryptionAPI_Card_CardExtensions_CardByName_IEnumerable_DiskCardGame_CardInfo__System_String_" data-uid="InscryptionAPI.Card.CardExtensions.CardByName(IEnumerable{DiskCardGame.CardInfo},System.String)">CardByName(IEnumerable&lt;CardInfo&gt;, String)</h4>
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<div class="markdown level1 summary"><p>Gets the first card matching the given name, or null if it does not exist.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Collections.IEnumerable</span>&lt;<span class="xref">DiskCardGame.CardInfo</span>&gt;</td>
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<td><span class="xref">IEnumerable</span>&lt;<span class="xref">DiskCardGame.CardInfo</span>&gt;</td>
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<td><span class="parametername">cards</span></td>
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<td><p>An enumeration of Inscryption cards.</p>
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</td>

api/InscryptionAPI.Card.DamageShieldBehaviour.html

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</div>
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<h3 id="fields">Fields
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</h3>
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<h4 id="InscryptionAPI_Card_DamageShieldBehaviour_initialised" data-uid="InscryptionAPI.Card.DamageShieldBehaviour.initialised">initialised</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public bool initialised</code></pre>
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</div>
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<h5 class="fieldValue">Field Value</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">System.Boolean</span></td>
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<td></td>
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</tr>
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</tbody>
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</table>
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<h4 id="InscryptionAPI_Card_DamageShieldBehaviour_numShields" data-uid="InscryptionAPI.Card.DamageShieldBehaviour.numShields">numShields</h4>
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<div class="markdown level1 summary"></div>
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<div class="markdown level1 conceptual"></div>

api/InscryptionAPI.Helpers.Extensions.BoardManagerExtensions.html

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<h3 id="methods">Methods
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</h3>
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<a id="InscryptionAPI_Helpers_Extensions_BoardManagerExtensions_GetCards_" data-uid="InscryptionAPI.Helpers.Extensions.BoardManagerExtensions.GetCards*"></a>
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<h4 id="InscryptionAPI_Helpers_Extensions_BoardManagerExtensions_GetCards_DiskCardGame_BoardManager_Predicate_DiskCardGame_PlayableCard__" data-uid="InscryptionAPI.Helpers.Extensions.BoardManagerExtensions.GetCards(DiskCardGame.BoardManager,Predicate{DiskCardGame.PlayableCard})">GetCards(BoardManager, Predicate&lt;PlayableCard&gt;)</h4>
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<div class="markdown level1 summary"><p>Retrieve all cards on the board that match the predicate, if given.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static List&lt;PlayableCard&gt; GetCards(this BoardManager manager, Predicate&lt;PlayableCard&gt; filterOnPredicate = null)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</tr>
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</thead>
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<tbody>
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<td><span class="xref">DiskCardGame.BoardManager</span></td>
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<td><span class="parametername">manager</span></td>
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<td><p>Manager instance to access.</p>
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</td>
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</tr>
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<tr>
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<td><span class="xref">Predicate</span>&lt;<span class="xref">DiskCardGame.PlayableCard</span>&gt;</td>
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<td><span class="parametername">filterOnPredicate</span></td>
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<td><p>The predicate to filter on each card.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<tr>
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<th>Type</th>
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<th>Description</th>
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</thead>
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<tbody>
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<tr>
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<td><span class="xref">List</span>&lt;<span class="xref">DiskCardGame.PlayableCard</span>&gt;</td>
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<td><p>The list of relevant cards on the board.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Helpers_Extensions_BoardManagerExtensions_GetCards_" data-uid="InscryptionAPI.Helpers.Extensions.BoardManagerExtensions.GetCards*"></a>
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<h4 id="InscryptionAPI_Helpers_Extensions_BoardManagerExtensions_GetCards_DiskCardGame_BoardManager_System_Boolean_Predicate_DiskCardGame_PlayableCard__" data-uid="InscryptionAPI.Helpers.Extensions.BoardManagerExtensions.GetCards(DiskCardGame.BoardManager,System.Boolean,Predicate{DiskCardGame.PlayableCard})">GetCards(BoardManager, Boolean, Predicate&lt;PlayableCard&gt;)</h4>
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<div class="markdown level1 summary"><p>Retrieve all player or opponent cards on the board.</p>
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<tr>
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<td><span class="xref">List</span>&lt;<span class="xref">DiskCardGame.CardSlot</span>&gt;</td>
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<td><p>The list of relevant card slots on the board.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<a id="InscryptionAPI_Helpers_Extensions_BoardManagerExtensions_GetOpenSlots_" data-uid="InscryptionAPI.Helpers.Extensions.BoardManagerExtensions.GetOpenSlots*"></a>
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<h4 id="InscryptionAPI_Helpers_Extensions_BoardManagerExtensions_GetOpenSlots_DiskCardGame_BoardManager_Predicate_DiskCardGame_CardSlot__" data-uid="InscryptionAPI.Helpers.Extensions.BoardManagerExtensions.GetOpenSlots(DiskCardGame.BoardManager,Predicate{DiskCardGame.CardSlot})">GetOpenSlots(BoardManager, Predicate&lt;CardSlot&gt;)</h4>
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<div class="markdown level1 summary"><p>Retrieve all slots on the board that are not occupied by a card.</p>
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</div>
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<div class="markdown level1 conceptual"></div>
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<h5 class="decalaration">Declaration</h5>
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<div class="codewrapper">
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<pre><code class="lang-csharp hljs">public static List&lt;CardSlot&gt; GetOpenSlots(this BoardManager manager, Predicate&lt;CardSlot&gt; filterOnPredicate = null)</code></pre>
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</div>
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<h5 class="parameters">Parameters</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Name</th>
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<th>Description</th>
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</thead>
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<td><span class="xref">DiskCardGame.BoardManager</span></td>
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<td><span class="parametername">manager</span></td>
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<td><p>Manager instance to access.</p>
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</td>
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<td><span class="xref">Predicate</span>&lt;<span class="xref">DiskCardGame.CardSlot</span>&gt;</td>
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<td><span class="parametername">filterOnPredicate</span></td>
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<td><p>The predicate to filter on each slot.</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h5 class="returns">Returns</h5>
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<table class="table table-bordered table-striped table-condensed">
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<thead>
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<th>Type</th>
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<th>Description</th>
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<td><span class="xref">List</span>&lt;<span class="xref">DiskCardGame.CardSlot</span>&gt;</td>
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<td><p>The list of relevant card slots with no cards.</p>
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api/InscryptionAPI.Helpers.TextureHelper.SpriteType.html

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<td><p>The decal used to display card costs in Act 2, on the top-right of the card.</p>
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</td>
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<tr>
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<td id="InscryptionAPI_Helpers_TextureHelper_SpriteType_Act2CostVanillaLeft">Act2CostVanillaLeft</td>
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<td></td>
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<td id="InscryptionAPI_Helpers_TextureHelper_SpriteType_Act2CostVanillaRight">Act2CostVanillaRight</td>
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<td></td>
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</tr>
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<td id="InscryptionAPI_Helpers_TextureHelper_SpriteType_CardPortrait">CardPortrait</td>
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<td><p>A card&apos;s portrait art in Act 1 or Act 3.</p>

api/InscryptionAPI.InscryptionAPIPlugin.html

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<h6><strong>Assembly</strong>: InscryptionAPI.dll</h6>
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<h5 id="InscryptionAPI_InscryptionAPIPlugin_syntax">Syntax</h5>
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<pre><code class="lang-csharp hljs">[BepInPlugin(&quot;cyantist.inscryption.api&quot;, &quot;InscryptionAPI&quot;, &quot;2.22.3&quot;)]
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<pre><code class="lang-csharp hljs">[BepInPlugin(&quot;cyantist.inscryption.api&quot;, &quot;InscryptionAPI&quot;, &quot;2.23.0&quot;)]
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[HarmonyPatch]
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public class InscryptionAPIPlugin : BaseUnityPlugin</code></pre>
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<h5 class="decalaration">Declaration</h5>
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<pre><code class="lang-csharp hljs">public const string ModVer = &quot;2.22.3&quot;</code></pre>
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<pre><code class="lang-csharp hljs">public const string ModVer = &quot;2.23.0&quot;</code></pre>
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api/InscryptionAPI.Items.ConsumableItemPatches.html

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<td><span class="xref">System.Collections.Generic.List</span>&lt;<span class="xref">DiskCardGame.RuleBookPageInfo</span>&gt;</td>
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<td><span class="xref">List</span>&lt;<span class="xref">DiskCardGame.RuleBookPageInfo</span>&gt;</td>
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<td></td>
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api/InscryptionAPI.RuleBook.RuleBookRedirectManager.html

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<td><span class="xref">System.Collections.Generic.List</span>&lt;<a class="xref" href="https://docs.unity3d.com/2019.4/Documentation/ScriptReference/GameObject.html">GameObject</a>&gt;</td>
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<td><span class="xref">List</span>&lt;<a class="xref" href="https://docs.unity3d.com/2019.4/Documentation/ScriptReference/GameObject.html">GameObject</a>&gt;</td>
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<td><span class="xref">System.Collections.Generic.List</span>&lt;<a class="xref" href="https://docs.unity3d.com/2019.4/Documentation/ScriptReference/GameObject.html">GameObject</a>&gt;</td>
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<td><span class="xref">List</span>&lt;<a class="xref" href="https://docs.unity3d.com/2019.4/Documentation/ScriptReference/GameObject.html">GameObject</a>&gt;</td>
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<td><span class="xref">System.Collections.Generic.IEnumerable</span>&lt;<span class="xref">System.Collections.Generic.List</span>&lt;<span class="xref">System.Int32</span>&gt;&gt;</td>
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<td><span class="xref">IEnumerable</span>&lt;<span class="xref">List</span>&lt;<span class="xref">System.Int32</span>&gt;&gt;</td>
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<a id="InscryptionAPI_RuleBook_RuleBookRedirectManager_UpdateActiveInteractables_" data-uid="InscryptionAPI.RuleBook.RuleBookRedirectManager.UpdateActiveInteractables*"></a>
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<h4 id="InscryptionAPI_RuleBook_RuleBookRedirectManager_UpdateActiveInteractables_TMPro_TextMeshPro_UnityEngine_GameObject_System_Collections_Generic_Dictionary_System_String_InscryptionAPI_RuleBook_RuleBookManager_RedirectInfo__" data-uid="InscryptionAPI.RuleBook.RuleBookRedirectManager.UpdateActiveInteractables(TMPro.TextMeshPro,UnityEngine.GameObject,System.Collections.Generic.Dictionary{System.String,InscryptionAPI.RuleBook.RuleBookManager.RedirectInfo})">UpdateActiveInteractables(TextMeshPro, GameObject, Dictionary&lt;String, RuleBookManager.RedirectInfo&gt;)</h4>
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<h4 id="InscryptionAPI_RuleBook_RuleBookRedirectManager_UpdateActiveInteractables_TMPro_TextMeshPro_UnityEngine_GameObject_Dictionary_System_String_InscryptionAPI_RuleBook_RuleBookManager_RedirectInfo__" data-uid="InscryptionAPI.RuleBook.RuleBookRedirectManager.UpdateActiveInteractables(TMPro.TextMeshPro,UnityEngine.GameObject,Dictionary{System.String,InscryptionAPI.RuleBook.RuleBookManager.RedirectInfo})">UpdateActiveInteractables(TextMeshPro, GameObject, Dictionary&lt;String, RuleBookManager.RedirectInfo&gt;)</h4>
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<div class="markdown level1 conceptual"></div>
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<td><span class="xref">System.Collections.Generic.Dictionary</span>&lt;<span class="xref">System.String</span>, <a class="xref" href="InscryptionAPI.RuleBook.RuleBookManager.RedirectInfo.html">RuleBookManager.RedirectInfo</a>&gt;</td>
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<td><span class="xref">Dictionary</span>&lt;<span class="xref">System.String</span>, <a class="xref" href="InscryptionAPI.RuleBook.RuleBookManager.RedirectInfo.html">RuleBookManager.RedirectInfo</a>&gt;</td>
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<td><span class="parametername">redirects</span></td>
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