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Player Kill Power Gain #1

@jtljac

Description

@jtljac

When the player dies, they should lose an amount of power (configurable)
Equally, their killer (if they're a player) should gain some power

TODO

  • Config
  • Death power loss
  • Kill power gain
  • Test

Death

When the player dies, several factors should contribute to their power loss (The following is represented with branches, where a factor only contributes if it's parent is true):

  • Base Power Loss (Flat Value)
  • Bonus Power Multiplier
  • Killed by Player:
    • Killer in Faction:
      • Killer Faction Role Multiplier
      • Killer Faction Relation Multiplier
    • Killer Not in Faction:
      • Killer No Faction Multiplier
  • Killed by Mob:
    • Killed by Mob Multiplier
  • Killed by World or Self:
    • Suicide Multiplier

Kill

When a player kills a living entity, they should gain some power (The following is represented with branches, where a factor only contributes if it's parent is true):

  • Base Power Gain (Flat Value) (Configured)
  • Bonus Power Multiplier
  • Killed Player:
    • Target in Faction:
      • Target Faction Role Multiplier
      • Target Faction Relation Multiplier
    • Target not in Faction
      • Target No Faction Multiplier
  • Killed Mob:
    • Killed Mob Multiplier

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