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When the player dies, they should lose an amount of power (configurable)
Equally, their killer (if they're a player) should gain some power
TODO
- Config
- Death power loss
- Kill power gain
- Test
Death
When the player dies, several factors should contribute to their power loss (The following is represented with branches, where a factor only contributes if it's parent is true):
- Base Power Loss (Flat Value)
- Bonus Power Multiplier
- Killed by Player:
- Killer in Faction:
- Killer Faction Role Multiplier
- Killer Faction Relation Multiplier
- Killer Not in Faction:
- Killer No Faction Multiplier
- Killer in Faction:
- Killed by Mob:
- Killed by Mob Multiplier
- Killed by World or Self:
- Suicide Multiplier
Kill
When a player kills a living entity, they should gain some power (The following is represented with branches, where a factor only contributes if it's parent is true):
- Base Power Gain (Flat Value) (Configured)
- Bonus Power Multiplier
- Killed Player:
- Target in Faction:
- Target Faction Role Multiplier
- Target Faction Relation Multiplier
- Target not in Faction
- Target No Faction Multiplier
- Target in Faction:
- Killed Mob:
- Killed Mob Multiplier
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